โกEnergy (Coming Soon)
Last updated
Last updated
When it comes to the game of cricket, energy is one of the most important elements that a player should possess. Energy is determined by fitness, longevity, familiarity with conditions and a variety of other factors.
Energy is a vital source for playing matches. Energy can be calculated based on the quality and quantity of MCL players, bats, and movement. The energy is directly linked to the account. So, during each match, the player can switch players based on their strategy. The player can play 3 matches per energy.
In MCL, energy is defined as a unit quantity attributed to a user that enables them to play matches. Users can gain energy from 4 sources as mentioned below:
Users gain energy based on the number of NFTs they hold in their inventory.
2-3
5
15
4-6
6
18
7-9
7
21
10-12
8
24
13+
9
27
For example, if a user has 4 NFTs โ 2 Rookie and 2 Rare NFTs, then they will receive a base energy of 6, which equates to 18 matches.
Bonus Energy can be generated based on the category of NFT they hold in their inventory. If the user holds multiple NFTs of the same category, then they will receive bonus energy only once. Additionally, if the user holds multiple NFTs of different categories, then they will receive bonus energy of only the highest NFT category.
Rookie
0
0
Rare
1
3
Epic
2
6
Legend
4
12
For example, if a user has 3 Rare NFTs and 1 Legend NFT, then they will receive a bonus energy for only the Legend NFT, which is 4, equaling to 12 matches.
Bat Energy can be generated based on the category of the MCL Signed Bat NFT they hold in their inventory. If the user holds multiple bat NFTs of the same category, then they will receive bonus energy only once. Additionally, if the user holds multiple bat NFTs of different categories, then they will receive bonus energy of only the highest NFT category.
Immortal - Dual Bat
2
6
Immortal
2
6
Ultra Rare - Dual Bat
2
6
Ultra Rare
1
3
Super Rare
1
3
Rare
1
3
For example, if a user has 4 Immortal Dual Bat NFTs, then they will receive a bat energy of 2, which equates to 6 matches.
Users have the option to gain additional energy every day by moving a certain number of steps. If unused, the movement-based energy expires at the end of the day.
250-500
1
3
501-750
2
6
750-1000
3
9
1000+
4
12
For example, if the user walks 10000 amount of steps, then they will receive movement energy of 4, which equates to 12 matches.
The combination of the above 4 sources will determine how much energy a user will receive per day:
Disclaimer: The above explained concept and its data attached are subject to change. However, the process will have only positive impact on MCL and its users.