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  1. Game Mechanics (Coming Soon)
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Adaptiveness (Coming Soon)

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Last updated 2 years ago

A well-timed shot off a good delivery clears the fences. The dew on the pitch turns an unplayable jaffa into an easy dolly of a delivery. A gust of a strong wind could radically alter the way a ball swings, compromising accuracy.

The Adaptiveness element represents the ability of a player to adapt to adverse playing conditions. It will affect how a player can bat or bowl on different types of pitches, weather conditions, etc.

Player Category*
Base Adaptiveness Value*

Rookie

8

Rare

18

Epic

29

Legend

47

  1. BAV: Base Adaptiveness Value

  2. Ξ£Alloted EP: Cumulative Allotted Element Points

  3. Max CA Value: Maximum Category Adaptiveness Value

How to increase Adaptiveness Element?

A user holds 1 Legend NFT with 47 as the base adaptiveness value. When this user levels up, he gets 12 element points. The user decides to allocate 8 of these 12 element points to the Adaptiveness element. Then the new adaptiveness value after the level-up points will be 47+ 8 = 55.

Impact

For batsmen, the adaptiveness element impacts their ability to perform in adverse conditions (weather, wind, pitch, etc.) and shot timing and connection.

Having a higher Adaptiveness value can lead to a better adjustment to difficult conditions like wind affecting swing, rain affecting ball speed, and bounciness for a batsman NFT.

For a bowler, the adaptiveness impacts their ability to perform in adverse conditions (weather, wind, pitch, etc.) and bowling timing and pitch accuracy.

Having higher Adaptiveness value can lead to better adjustment to difficult conditions like wind affecting swing, rain affecting ball speed, and bounciness for a bowler NFT​.

Disclaimer: The above explained concept and its data attached are subject to change. However, the process will have only positive impact on MCL and its users.

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