๐ŸMCL Bats

  1. Item Type: This icon represents the MCL Signed Bat NFT type

  2. Bat Category: This refers to the rarity of MCL Signed Bat NFTs (Rare, Super Rare, Ultra Rare, and Immortal)

  3. Legendary Cricketer Sign: This refers to the legendary cricketer's signature on MCL Signed Bat NFTs

  4. Bat Category Visual Property: This refers to the MCL Signed Bat's visual representation

  5. Bat Power: This refers to the batting power of the MCL Signed Bat allocated based on the batting category.

  6. Background Visual Property: This represents the MCL Signed Bat's visual background.

  7. Bat Grip: This refers to the MCL Signed Bat's grip color

  8. Bat Frame: This represents the MCL Signed Bat's frame color

  9. Bat Frame Header: This refers to the MCL Signed Bat header. In this case, the bat frame header is MAT.

In-game Bat Logic

All users will be given default, non-NFT bats to play matches. However, users will need to play with MCL Signed Bats or MCL Crypto Bats if they need to enhance the gameplay.

In case the user has an MCL Signed Dual Bat or MCL Crypto Dual Bat, the bat with the highest power will be used in the match.

To understand the difference between MCL Signed Bats, MCL Crypto Bats, and Non-NFT Bats, refer to the following section.

MCL Signed Bat NFTs versus MCL Crypto Bat NFTs versus Non-NFT Bats

Wicket (Negative Runs)

Users will receive negative runs for every wicket they lose. The negative runs received will be determined by the type of bat they hold.

For example, Alice uses a Single Ultra Rare MCL Signed Bat, while Bob uses the default bat. In case of a wicket, Alice will get -2 negative runs, while, in the same scenario, Bob will get -6 negative runs.

2X Runs Power Up

Users will also receive a fixed amount of 2x Runs Power Up, based on the bat's category. Non-NFT default bats do not have this advantage. When users utilize this power up, they will score double runs on that particular ball. This power up resets in every match.

For example, Carlos uses a Single Super Rare MCL Signed Bat, which gives him one 2x Runs Power Up. In a match, he uses this power up when hitting a 6, as a result he scores 12 runs on that ball.

Swipe Angle Deviation

All bats โ€” NFT and Non-NFT, have a swipe angle deviation factor that impacts the shot accuracy. The lower the swipe angle deviation, the higher the user's shot accuracy. MCL Signed Bats and MCL Crypto Bats have lower swipe angle deviation when compared to default, non-NFT bats.

For example, Dan has a Single Rare MCL Signed Bat with 51 power, while Erin uses a default, non-NFT bat. When playing, Dan will enjoy better batting accuracy with a swipe angle deviation of 27ยฐ, which is derived from:

In this case, Dan's swipe angle deviation is 27ยฐ (-13.5ยฐ/+13.5ยฐ) and he hits the ball at a 45ยฐ angle. Thus, his accuracy will be anywhere between 58.5ยฐ and 31.5ยฐ. This allows Dan to hit the ball in-between fielders or take advantage of open spaces.

In comparison, Erin's default bat gives her a swipe angle deviation of 40ยฐ (-20ยฐ/+20ยฐ). This means that if Erin hits the ball at a 45ยฐ angle, her accuracy will be anywhere between 65ยฐ and 25ยฐ. Erin will not be able to take advantage of the field.

Sixes Distance

Users who use the MCL Signed Bats and MCL Crypto Bats will hit longer sixes depending on the category of the bat. In the near future, we are planning to bring more use cases for six distances in the MCL game.

Disclaimer: The above explained concept and its data attached are subject to change. However, the process will have only positive impact on MCL and its users.

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