> For the complete documentation index, see [llms.txt](https://mcl-wp.jump.trade/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://mcl-wp.jump.trade/game-mechanics-coming-soon/elements-coming-soon/health-coming-soon.md).

# Health (Coming Soon)

> *The game of cricket is all about Health. The agility, reflexes, and longevity of the player depending on their general health. We’ve seen cricketers following a strict schedule and set practices to maintain good health and fitness.*

The ***Health*** element brings this factor to the gameplay, making sure that players with good health are rewarded amply and aptly in the MCL.

| Player Category\* | Base Health Value\* |
| ----------------- | ------------------- |
| Rookie            | 8                   |
| Rare              | 18                  |
| Epic              | 29                  |
| Legend            | 47                  |

**How to increase Health Element?**

A users holds 1 Rookie NFT with 8 as the base health value. When this user levels up, he gets 3 element points. The user decides to allocate 2 of these 3 element points to Health element. Then the new health value after the [level-up](/gameplay/level-up-system.md) points will be 8+ 2= 10.&#x20;

#### Benefits of Health are correlated to the Stamina Factor, which is elaborated on in the next section.&#x20;

> ***Disclaimer:** The above explained concept and its data attached are subject to change. However, the process will have only positive impact on MCL and its users.*
