# Welcome to Meta Cricket League!

![](/files/1zd5K0DazoFOIB6qk9L7)


# Our Voice | Jump.trade

We are in the third and most exciting digital revolution — First came the internet (web 1.0), then came mobile + Social (web 2.0), and now emerged Crypto + NFT + Blockchain (Web 3.0), and we as a team are leading the way in India with you.

Jump.trade is on a mission to create an NFT gaming revolution in India and impact the world with the aim we hold. We have been at the forefront of leading Web3 innovation where the world is flat and race is intense. We are laser-focused on developing best-in-class games, scalable trading, and sustainable economics for the new community, comprising gamers, NFT enthusiasts, aspirants who want to do big in the space.

The team has witnessed a massive growth from 4 strong members to an organic family of 400+ crypto geeks, consisting of designers, gamers, and science-heads, with an intense focus on crypto, NFT, and blockchain for the evolution of shift in NFT gaming adoption in this country.

We took a clairvoyant look at NFTs in their early days, which is 3 years back, and realized NFTs as an integral element of the gaming future and not limited to collectibles and art. We also recognized that to create the adoption and momentum; we need to just soup to nuts the systems and develop the most integrated game-centric platform with a complete open order book for artists, brands and celebrities/athlete adoption.

Currently, when you look at the market dynamics and the hyper curves of its popularity, you can infer that NFTs are attracting attention like never before! However, we also understand that NFTs are still quite nascent when it comes to their mass applicability and gaming adoption. Their true potential holds a plethora of opportunities as it unfolds with its developments and awareness journey.

While we also believe, as it stands today, Web3 Gaming is one of the early markets that has discovered widespread adoption for NFTs - fueled by factors like Internet penetration, smartphone adoption, and the growing curiosity for exploring In-game rewards and P2E economics in the Asiatic region specifically.

NFTs have begun to seed an early spin of revolution in the field of Web3 gaming by redefining economic intensity and engagement, embracing the democratic nature of the gamer, collector, and guilds-oriented ideologies.

Jump.trade proves to be a pioneer in invoking this revolution in India.


# Vision

Meta Cricket League (MCL) is one of the world's first Web3 NFT game for all the cricket enthusiasts, perky gamers and NFT aspirants. It has been created to simulate the hyper excitement of real-world cricketing in the Metaverse.

Like any game, MCL is designed to be an intensely immersive, intellectually intriguing, creatively progressive, and entertainingly emotive game - with the community being at the center of its approach.

We believe that for a Game to succeed, it not only has to be interesting to play but it also has to spark an interest in the gamer that is deep within them.

Our game philosophy endeavors to insightfully embed in MCL's three main factors: Engaging Entertainment, Inclusive Game Skills, and Community Economics.

We will achieve each of these three foundations as we progress in our evolution of MCL Game, its developments and community creation via collective participation.

Our developers, game designers, and artists are constantly keen on enhancing the core pieces of game mechanics, graphics, speed, playability, asset classes, reward algorithms, and much more, unfolding over the next 18 months, resulting in integral entertainment and engagement for gamers while allowing inclusive skill sets to migrate from casual to professional participation.

Our token launch (coming soon - market permitting) will bring in a new dimension under community economics for the community - comprising our players, the traders and the collectors.

The history of the last decade showcases that the traditional Web 1.0 world, did not expect YouTubing or blogging to be a serious profession. The economic experts also did not predict the digital shift in Web 2.0 that these platforms would turn out to be a huge breadwinner for creators, gamers, content heads, educators, students, and subject matter experts of any age. It has today become a major source of income and livelihood for all participants of any age globally.&#x20;

In the same spirit, we believe Web 3.0 - NFT Gaming and Metaverse will define the next decade and create yet another shift in the digital economics at its core, impacting all countries, any ages of all gender and just all around.&#x20;

No doubt, that we are at the forefront of this transformation in India and together will bring the awareness, foundation, tools, and games to enable this new Web 3.0 revolution to lead the world-changing innovation.

Simply put, we were born in the Web 3.0 era. We have grown up as gamers. We were educated as computer engineers and designers. We, as innovators, are called to live the next 10 years doing something that can change the digital world, leading with the NFT revolution in the land of cricket.

Let’s jointly build a space, as fellow gamers, purely to have fun and earn out of it. MCL is our first step... with several more to be coming each year ahead.

Our vision is simple “For, by, and with Gaming Community - To Build, To Play, To Earn.”


# Market Size

### Cricket

Cricket is the second most popular sport in the world after soccer, with more than 2 billion followers spread across multiple countries and time-zones. Just like any other sport, cricket has seen the transition from a one-format sport to multi-format sport with T20 as the recent addition. Due to the increased popularity of T20 Cricket, we have witnessed the birth of a multitude of T20 leagues around the world as it brings corporations, sports lovers, players, media, and more stakeholders with different value propositions, under a single economic framework.&#x20;

IPL is one of the most followed and high lucrative sports league in the world. There are ten different teams involved in the league with players who were auctioned by the biggest brands across the globe. The cumulative valuation of these teams is over $10 billion as of 2022 and rising year over year. The introduction of the Indian Premier League has spurred the market size of cricket as there is an exponential interest among brands, viewers, players, and other allied sections.

According to Forbes, IPL 2021 has attracted more than 60 million viewers through television and live streaming. The media rights of IPL were recently sold to Disney Star, Viacom18, and Times Internet for an impressive INR 48,000 crores between 2023 and 2027.

### Blockchain Games

As per **The Blockchain Game Alliance**, the blockchain NFT games have clocked revenue of more than $2.3 billion in the third quarter of 2021 alone. The recent DappRadar report highlights that investments in blockchain gaming have crossed the $2.5 billion-mark in Q1 2022 alone. The investments received by these games and the movement of stakeholders into the Web3 gaming space from the traditional gaming ecosystems reaffirm the potential of this space.

### Online Fantasy Sports

According to Quadintel, In 2021,  the global Online Fantasy Sports market size was $22.9 billion and is projected to grow to $66.9 billion by 2030 at a CAGR of 14.9%.

In India alone, there are more than 100 million users and the industry is expected to reach $2.5 billion in 2022 and will continue to grow at a CAGR of 32%, according to a FICCI-EY report.

Factors pushing growth in this sector include affordable and reliable high-speed internet accessibility, increased smartphone ownership, trust in online payments, and search for alternative sources of income.

### Gaming

A report by Newzoo found that there are more than 3.09 billion gamers globally, making the gaming market of a $203.1 billion industry in 2022. Of this, mobile gaming accounts for $103.5 billion, followed by console gaming at $58.6 billion.

![](/files/Km96rnMTjdj4CoTxOLSr)

According to Mordor Intelligence, India is home to about 220 million mobile gamers, who spend, on an average, 42 minutes per day in gaming. The overall Indian gaming market is valued at $1.02 billion in 2020 and will grow to $4.88 billion at a CAGR of 20.83% by 2026.

The COVID-19 pandemic, along with affordable internet and smartphone penetration has played an important role in driving gaming in India and globally.


# Challenges

### Web 2 Problem | **Ownership of Assets**

In most of the web2 games, there is no concept of asset ownership that can eventually be turned into cash and cash equivalents. Furthermore, in-game assets cannot be traded or exchanged. There is no means to monetize assets based on their uniqueness or rarity or cumulative historical value metrics, that a gamer collects by progressing in the game he or she plays.

### **NFT Use-Case Problem**

The Majority of the NFTs have just a visual element associated with them. There is an impending lack of NFTs with deep use cases. There have been studies that have indicated that most of the NFTs without use cases will eventually see erosion in their value over the finite time periods due to large amounts of NFTs being launched with no barrier to entry without any utility associated with it. This will create oversupply of non-use NFT inventory and affect the market acceptance as asset class.

### **Sustainability Issues**

P2E games represent a new viable revenue stream for players who can earn the in-game rewards by playing. However, most of the projects fail to create sustainable economic utility for these tokens, which leads to heavy supply and less demand. This inflationary supply leads to depreciation in price and eventually, a total collapse of the game value creation. Most P2E games have a poor token utility design due to the lack of historical data, limited time focused on deep data research on blockchain, and lack of behavioral science identification for game economics.

### **Unrewarding Expense of Time and Effort**

Every year, over $15 billion is spent on the purchase of in-game assets and millions of hours are spent on game engagement. This leads to wealth inflow in a select group of gaming publishers and application stores while the people who are spending money to play these games are not being rewarded. In this era of creator economy, there should be a way to monetize every engagement in the game - whether resources spent on time or money.

### **Lack of engaging Gameplay in Web3**

The Majority of the Blockchain or Web3 games have simply focused on the P2E model, whereas Web2 games focus on the in-game experience and gameplay and sticky addiction factor designed within. There aren't any Web2 games that you can reward yourself for playing and there aren't any Web3 games that present sticky addictive gameplay with immersive graphics and intuitive provocation. Best games needs best of both worlds of Web2 and Web3 unified as one.


# Solutions

### **Web3 Solution | Ownership of Asset**

In MCL, you have complete ownership of all the assets that you purchase in the form of an NFT. You can either use the NFT to play MCL, or you can invest in these assets and trade them.

### **NFT Utility and Skill-Based Game**

All MCL NFTs have a visual rarity, in-game stats and elements. These elements and in-game stats can be upgraded as you progress within the game. Along with an elegant visual, all our NFTs have a wide range of utilities associated with them. Scoring, winning and progressing in the game will be influenced by the NFT that you hold and layered with your skill of playing the game.&#x20;

### **Economic Sustainability**&#x20;

Our research team has reviewed hundreds of successful play-to-earn games before designing the economic sustainability of MCL. As you progress in the game, you will be awarded Jump Trade (JT) points. Your earning potential of JT points will be directly associated with your NFT stats, player combination, skill, and time you spend in MCL. These JT points can then be used for in-game purchases, marketplace purchases, NFT upgrades, special tournament entries, decreased wait time and a wide array of other use cases (deflation). You have to strategically plan your JT points earning and spending to eventually optimize time you spend in MCL metaverse.

### **Bridging Web2 and Web3**&#x20;

We have built a world-class immersive gaming experience. We battle-tested the game with a wide range of data samples and the feedback was: MCL is an sticky, immersive and highly engaging game for fans. As against other Web3 games, we have ensured that there is a "hook" in our game which would lead to users spending long gaming hours in our metaverse and having a lot of fun and mental provocation. The best part is - you get paid while having fun, and you become better at it as you play and earn even more. We, as a team, have tried to bridge the gap between both the worlds - Web2 and Web3 - as best as possible. Now you can become part of it by engaging with it, helping improving and innovating in it — and all this while having fun while you Play-to-earn.


# Game Overview

![](/files/N3hPdQlOXXJlVgfd9wQw)

Meta Cricket League (MCL) is a Hit-to-Earn NFT backed cricket game that reinvents blockchain gamification.

At the heart of the game’s ecosystem are the [**MCL Player NFTs**](/marketplace/nfts/mcl-players)**,** [**MCL Signed Bat NFTs**](/marketplace/nfts/mcl-signed-bats)**,** and [**MCL Crypto Bat NFTs**](/marketplace/nfts/mcl-crypto-bats) that users can utilize to:

* Claim ownership of in-game assets
* Play in [**Player-versus-Player (PvP) matches**](/gameplay/hit-to-earn-initial-beta-release) and [**leaderboards**](/gameplay/hit-to-earn-initial-beta-release)
* Earn [**JT (Jump Trade) Points** ](/gameplay/rewards/jt-points)
* [**Level up NFTs**](/gameplay/level-up-system) and upgrade your stats
* Trade NFTs in the marketplace
* Become an integral part of the game ecosystem

With these NFTs, users can create teams of batsmen and bowlers to participate in real-time PvP matches.

Users should skillfully create their team, time their shots and score runs to win each match. On winning, users will receive [**Kitboxes** ](/gameplay/rewards/kitbox)and progression towards the [**Leaderboard**](/gameplay/hit-to-earn-initial-beta-release).

Through the kitbox, users will receive upgrades which they can use to level up their NFT stats. This results in enhancements of the NFT’s in-game performance and rarity.

Per the upcoming roadmap, Meta Cricket League will evolve into a full-fledged e-sports title that will test user skills through competitive gameplay and even host online events. The game will also introduce metaverse real-estate in the form of Stadium NFTs that users can collectively own, organize custom tournaments, and earn rewards from global brand placements.

Meta Cricket League is currently available on the [**Android**](https://www.jump.trade/mcl-game) and [**Windows**](https://www.jump.trade/mcl-game) platforms.

Meta Cricket League will be coming soon to the iOS platform.

### Physical Well-being (Coming Soon)

Meta Cricket League also focuses on the physical well-being of its users. To achieve this, the game will have a functionality that tracks the user’s activities like jogging, jumping, running, and walking! In turn, users will be rewarded with additional in-game energy, which they can use to play more matches and earn more. Holistic human is our intent and our games will reflect and integrate features that initiate, reward and react positively with holistic user participation in being mentally and physically health aware.

> ***Disclaimer:** The above-explained concept is subject to change. However, the process will have only a positive impact on MCL and its users.*


# NFTs

In the real-world cricket game, every player is unique, special and irreplaceable. The best way we could design our game is by incorporating this uniqueness in MCL using NFTs as the element that encapsulate all of these aspects.

NFTs are the epicenter of MCL. In the game, with diverse range of NFTs for Players and Bats.

![](/files/pvbphsjBlUxlTiZ92V7Y)

The Meta Cricket League (MCL) ecosystem consists of total **69,640 NFTs**.&#x20;

The NFTs are further segmented into multiple categories:&#x20;

* [**MCL Players: 50,006 units**](/marketplace/nfts/mcl-players)
* [**MCL Signed Bats: 5,634 units**](/marketplace/nfts/mcl-signed-bats)
* [**MCL Crypto Bats (Phase 1): 2,000 units**](/marketplace/nfts/mcl-crypto-bats/mcl-crypto-bats-phase-1)
* [**MCL Crypto Bats (Phase 2): 2,000 units (Coming Soon)**](/marketplace/nfts/mcl-crypto-bats/mcl-crypto-bats-phase-2-coming-soon)
* [**MCL Signature Shots: 10,000 units**](/marketplace/nfts/mcl-signature-shots)

> ***Note:** There are a total of 4,000 units of MCL Crypto Bat NFTs that will be dropped in 2 phases. The Phase 1 Drop of MCL Crypto Bat NFTs took place in December 2022. The Phase 2 Drop of MCL Crypto Bat NFTs will take place at a later date.*

The MCL NFTs metadata consisting of Visual Properties (like background, jersey, bat-grip, etc.) is stored on the IPFS network.&#x20;

All NFTs are minted using the ERC-721 token standard on Polygon.&#x20;

### Jump.trade

All our NFTs can be traded on the [**Jump.trade**](https://www.jump.trade/) marketplace. Jump.trade is a leading marketplace with one of the highest numbers of registered gamers and game NFT collectors. You can use your Jump Trade log-in credentials to log into MCL. To play MCL, you will first have to visit Jump Trade and buy or rent NFTs.&#x20;

### MCL Players Contract Address Details

**MCL Batsman**

<details>

<summary>Rookie </summary>

Meta Impulse

[0x05e41cB7bC8e4D0eDAD218b402EbFa429F342A77](https://polygonscan.com/token/0x05e41cB7bC8e4D0eDAD218b402EbFa429F342A77)

Meta Striker

[0x07E5e0Bc464630F3E7Ed53F0F6ad48d714B0E94e](https://polygonscan.com/token/0x07E5e0Bc464630F3E7Ed53F0F6ad48d714B0E94e)

Meta Lofter

[0xB53eB00ACEa8f45f4801114546D80d3Bdf54B44c](https://polygonscan.com/token/0xB53eB00ACEa8f45f4801114546D80d3Bdf54B44c)

Meta Getter

[0xEFE661F972cE5E6af2c1d3B92C60B49A04C7B996](https://polygonscan.com/token/0xEFE661F972cE5E6af2c1d3B92C60B49A04C7B996)

Meta Warrior

[0x5169163Ad9e02BD8e6CbCF9b414B58B5a4b068f7](https://polygonscan.com/token/0x5169163Ad9e02BD8e6CbCF9b414B58B5a4b068f7)

Meta Natty

[0x1889Ef129216f736CfD9AE922a1147b9a62570cA](https://polygonscan.com/token/0x1889Ef129216f736CfD9AE922a1147b9a62570cA)

</details>

<details>

<summary>Rare</summary>

Meta Hammer

[0x9754D0b813c651B66D8E181d06624a5F37bc753d](https://polygonscan.com/token/0x9754D0b813c651B66D8E181d06624a5F37bc753d)

Meta Snazzy

[0x0FCE316145Ba2DbC6434710921987C84BC06EFED](https://polygonscan.com/token/0x0FCE316145Ba2DbC6434710921987C84BC06EFED)

Meta Glancer

[0xe7002C9eDD41c2047F24e3b960BcfD24327A56e2](https://polygonscan.com/token/0xe7002C9eDD41c2047F24e3b960BcfD24327A56e2)

Meta Bazooka

[0x23b3407585C01EF0a2E66127276FFad700B1225B](https://polygonscan.com/token/0x23b3407585C01EF0a2E66127276FFad700B1225B)

</details>

<details>

<summary>Epic</summary>

Meta Smacker

[0xDE1a9652b5d5dC3a437FBd162B0D44941977F2c1](https://polygonscan.com/token/0xDE1a9652b5d5dC3a437FBd162B0D44941977F2c1)

Meta Charger

[0x765F329cC2B2dBbaA99E78F7Bd0F98Faaf4A7474](https://polygonscan.com/token/0x765F329cC2B2dBbaA99E78F7Bd0F98Faaf4A7474)

Meta Smiter

[0x9BC84FD5771c5f242B07Ab49BA4966c86980686c](https://polygonscan.com/token/0x9BC84FD5771c5f242B07Ab49BA4966c86980686c)

Meta Smasher

[0xb6a4c92359E4B47c6E814aA4bE5ACe5eA8dfB8bc](https://polygonscan.com/token/0xb6a4c92359E4B47c6E814aA4bE5ACe5eA8dfB8bc)

</details>

<details>

<summary>Legend</summary>

Meta Alien

[0x6c92Cf4C85333CC459508F5b34a3602ed4836002](https://polygonscan.com/token/0x6c92Cf4C85333CC459508F5b34a3602ed4836002)

Meta Legend

[0xcfBe7f1666EC90D819E46320215C6eeeEE05CAE3](https://polygonscan.com/token/0xcfBe7f1666EC90D819E46320215C6eeeEE05CAE3)

</details>

**MCL Bowlers**

<details>

<summary><strong>Rookie</strong></summary>

Meta Celero

[0xEd728b827c82197aA60a5af5F0Df51eDC843a521](https://polygonscan.com/token/0xEd728b827c82197aA60a5af5F0Df51eDC843a521)

Meta Crusher

[0xEe62f054666fcFdf9b677E91F5d4e3c89572077F](https://polygonscan.com/token/0xEe62f054666fcFdf9b677E91F5d4e3c89572077F)

Meta Skiddy

[0xb137323D8779d68311c4A254144E98684894DD47](https://polygonscan.com/token/0xb137323D8779d68311c4A254144E98684894DD47)

Meta Tricky

[0x13D1224bC373E549EbD935Eae27764499077C91b](https://polygonscan.com/token/0x13D1224bC373E549EbD935Eae27764499077C91b)

Meta Juggler

[x3FAB86e1152CB404A160414ddcE1d774307E6346](https://polygonscan.com/token/0x3FAB86e1152CB404A160414ddcE1d774307E6346)

Meta Express

[0x5eEA54bA07856154a0E1c87e880bfdb65c5445cd](https://polygonscan.com/token/0x5eEA54bA07856154a0E1c87e880bfdb65c5445cd)

</details>

<details>

<summary>Rare</summary>

Meta Flash

[0x19D86CC9a590457b96dFEA5cdE9b8Ac39e85E102](https://polygonscan.com/token/0x19D86CC9a590457b96dFEA5cdE9b8Ac39e85E102)

Meta Turner

[0x977b5F3B9fDF5e44eb55697bB2c0EAB922850BCA](https://polygonscan.com/token/0x977b5F3B9fDF5e44eb55697bB2c0EAB922850BCA)

Meta Bumper

[0xC618b89A3afe20b6e697e60E0B0A173a6f28ce7E](https://polygonscan.com/token/0xC618b89A3afe20b6e697e60E0B0A173a6f28ce7E)

Meta Witty

[0x9ecDD0031DB884cD8B6FFdB7E0cf7a5197a0a014](https://polygonscan.com/token/0x9ecDD0031DB884cD8B6FFdB7E0cf7a5197a0a014)

</details>

<details>

<summary>Epic</summary>

Meta Ripper

[0x8D3F8f4a0673FB8EeDA57b0d60619C7De01Fb393](https://polygonscan.com/token/0x8D3F8f4a0673FB8EeDA57b0d60619C7De01Fb393)

Meta Sniper

[0x236CFAA2a07be3D01b4B22414EEF7e6D30973dE9](https://polygonscan.com/token/0x236CFAA2a07be3D01b4B22414EEF7e6D30973dE9)

Meta Hunter

[0xf4AC3573473396b51a62BC27675c3401Fa393E10](https://polygonscan.com/token/0xf4AC3573473396b51a62BC27675c3401Fa393E10)

Meta Wrecker

[0xd5b61b3B2A6cf7Dd72612E5e835b6A4f105D713d](https://polygonscan.com/token/0xd5b61b3B2A6cf7Dd72612E5e835b6A4f105D713d)

</details>

<details>

<summary>Legend</summary>

Meta Star

[0xB78dffC72DD57BB82828f138483Fc94d27d2f1db](https://polygonscan.com/token/0xB78dffC72DD57BB82828f138483Fc94d27d2f1db)

Meta Genius

[0x1D169bFecAe7FDff6E0360058190fdf8Ab49D8a9](https://polygonscan.com/token/0x1D169bFecAe7FDff6E0360058190fdf8Ab49D8a9)

</details>

### **MCL Signed Bats Contract Address Details**

<table><thead><tr><th width="306">Name</th><th width="444">Contract Address</th></tr></thead><tbody><tr><td>MCL Signed Bats</td><td><a href="https://polygonscan.com/address/0xf1d79A9e6f2D744A3561F44061E083d93B2aB61B">0xf1d79A9e6f2D744A3561F44061E083d93B2aB61B</a></td></tr></tbody></table>

### MCL Crypto Bats Contract Address Details

<table><thead><tr><th width="300">Name — Drop Phase</th><th width="447">Contract Address</th></tr></thead><tbody><tr><td>MCL Crypto Bats: Phase 1 Drop</td><td><a href="https://polygonscan.com/token/0xF7081398F89c103186601Ef7400892098690dF4a">0xF7081398F89c103186601Ef7400892098690dF4a</a></td></tr><tr><td>MCL Crypto Bats: Phase 2 Drop</td><td>Drop to take place at a later date</td></tr></tbody></table>

### MCL Signature Shots Contract Address Details

<table><thead><tr><th width="263">Name</th><th>Contract Address</th></tr></thead><tbody><tr><td>MCL Signature Shots</td><td>Coming Soon</td></tr></tbody></table>

> ***Note:** NFTs are an unregulated digital asset and subject to market risk. All investments are subjected to price fluctuation risk. GuardianLink and Jump.trade do not guarantee any assured returns or profit. Terms and conditions of the marketplace apply.*


# MCL Players

### Rarity Categories

Each Batsman and Bowler falls into any one of the following 4 rarity categories:

{% content-ref url="/pages/1mU8hSudSbEfmmwgsxpe" %}
[Rookie](/marketplace/nfts/mcl-players/rookie)
{% endcontent-ref %}

{% content-ref url="/pages/zHkDm63ZLWjeoGYVcBOV" %}
[Rare](/marketplace/nfts/mcl-players/rare)
{% endcontent-ref %}

{% content-ref url="/pages/GiDcfqBdmqPteSUFKpEc" %}
[Epic](/marketplace/nfts/mcl-players/epic)
{% endcontent-ref %}

{% content-ref url="/pages/xqkgaa3D9YQMTT8x466U" %}
[Legend](/marketplace/nfts/mcl-players/legend)
{% endcontent-ref %}

### Characters

There are 32 unique characters, divided into Batsman and Bowler roles:

<table><thead><tr><th width="166.6511627906977" align="center">Rarity Category</th><th width="150" align="center">Unique Batsman</th><th width="150" align="center">Unique Bowler</th><th align="center">Total</th></tr></thead><tbody><tr><td align="center">Rookie</td><td align="center">6</td><td align="center">6</td><td align="center">12</td></tr><tr><td align="center">Rare</td><td align="center">4</td><td align="center">4</td><td align="center">8</td></tr><tr><td align="center">Epic</td><td align="center">4</td><td align="center">4</td><td align="center">8</td></tr><tr><td align="center">Legend</td><td align="center">2</td><td align="center">2</td><td align="center">4</td></tr><tr><td align="center"><strong>Total Unique MCL Players</strong></td><td align="center"><strong>16</strong></td><td align="center"><strong>16</strong></td><td align="center"><strong>32</strong></td></tr></tbody></table>

### Numbers

There are a total of 50,006 MCL Player NFTs, and the category-wise break-up is as follows:

<table><thead><tr><th width="181" align="center">Rarity Category</th><th width="162" align="center">Batsman</th><th width="150" align="center">Bowler</th><th align="center">Total Units</th></tr></thead><tbody><tr><td align="center">Rookie</td><td align="center">15,000</td><td align="center">15,000</td><td align="center">30,000</td></tr><tr><td align="center">Rare</td><td align="center">6,000</td><td align="center">6,000</td><td align="center">12,000</td></tr><tr><td align="center">Epic</td><td align="center">3,001</td><td align="center">3,001</td><td align="center">6,002</td></tr><tr><td align="center">Legend</td><td align="center">1,002</td><td align="center">1,002</td><td align="center">2,004</td></tr><tr><td align="center"><strong>Total MCL Players</strong></td><td align="center"><strong>25,003</strong></td><td align="center"><strong>25,003</strong></td><td align="center"><strong>50,006</strong></td></tr></tbody></table>

*Note: 2 additional units of Epic and 4 additional units of Legend MCL Players were created for the* [***auctions***](https://mcl.jump.trade/)*.*

### Level Up

All MCL Players NFTs can be upgraded to a maximum of Level 15:

<table><thead><tr><th width="269.3333333333333">Rarity Category</th><th>Starting Level</th><th>Maximum Level</th></tr></thead><tbody><tr><td>Rookie</td><td>1</td><td>15</td></tr><tr><td>Rare</td><td>5</td><td>15</td></tr><tr><td>Epic</td><td>8</td><td>15</td></tr><tr><td>Legend</td><td>10</td><td>15</td></tr></tbody></table>


# Rookie

> *These cricket heroes are the kind of players who start at the roots but have the potential to progress. These player NFTs deliver when it matters. Coupled with your skill and timing, these NFTs will make a big impact in the Meta Cricket League!*

![](/files/ef0NTZmjICcfWmXeI7hR)

### Level 1 Rookie Batsmen Details

The names of Rookie MCL Player Batsmen and their in-game stats have been listed in the table below:

| Player Name  | NFTs Available | Orientation | Spin  | Slow  | Medium | Fast  | Swing |
| ------------ | -------------- | ----------- | ----- | ----- | ------ | ----- | ----- |
| Meta Impulse | 2500           | RH          | 36/50 | 33/50 | 31/50  | 33/50 | 34/50 |
| Meta Striker | 2500           | RH          | 34/50 | 32/50 | 31/50  | 30/50 | 32/50 |
| Meta Lofter  | 2500           | LH          | 31/50 | 30/50 | 33/50  | 34/50 | 35/50 |
| Meta Getter  | 2500           | RH          | 30/50 | 34/50 | 33/50  | 31/50 | 32/50 |
| Meta Warrior | 2500           | RH          | 32/50 | 33/50 | 36/50  | 37/50 | 31/50 |
| Meta Natty   | 2500           | LH          | 36/50 | 34/50 | 32/50  | 35/50 | 34/50 |

### Level 1 Rookie Bowlers Details

The names of Rookie MCL Player Bowlers and their in-game stats have been listed in the table below:

<table><thead><tr><th>Player Name</th><th>NFTs Available</th><th width="150">Orientation</th><th>Spin</th><th>Slow</th><th>Medium</th><th>Fast</th><th>Swing</th></tr></thead><tbody><tr><td>Meta Celero</td><td>2500</td><td>Fast, RA</td><td>0/50</td><td>35/50</td><td>0/50</td><td>33/50</td><td>0/50</td></tr><tr><td>Meta Crusher</td><td>2500</td><td>Med Fast, RA</td><td>0/50</td><td>0/50</td><td>33/50</td><td>0/50</td><td>34/50</td></tr><tr><td>Meta Skiddy</td><td>2500</td><td>Fast, RA</td><td>0/50</td><td>0/50</td><td>0/50</td><td>33/50</td><td>32/50</td></tr><tr><td>Meta Tricky</td><td>2500</td><td>Leg Spin, RA</td><td>30/50</td><td>0/50</td><td>0/50</td><td>0/50</td><td>0/50</td></tr><tr><td>Meta Juggler</td><td>2500</td><td>Off Spin, RA</td><td>32/50</td><td>0/50</td><td>0/50</td><td>0/50</td><td>0/50</td></tr><tr><td>Meta Express</td><td>2500</td><td>Fast, RA</td><td>0/50</td><td>0/50</td><td>35/50</td><td>31/50</td><td>0/50</td></tr></tbody></table>

### Rookie Visual Property Details

The visual properties used to create the Rookie MCL Player NFTs are as follows:

<details>

<summary><strong>Background</strong></summary>

* Roller Coaster
* Stands
* Bullish
* Pavilion
* Origin
* To Moon
* Neon Alley
* Floodlights
* GCity
* Pitch
* Poster
* 2204
* Meta Stadium

</details>

<details>

<summary>Jersey</summary>

* Blue Yellow
* ODI
* Cyborg
* Bullish
* Vintage
* Test
* Art
* Multi Colour
* Time Traveler
* Ethereum
* Bitcoin

</details>

<details>

<summary>Eye Wear</summary>

* Thug Life
* Lemon Neon
* Aqua Neon
* Spectacles
* Vucculus
* NONE

</details>

<details>

<summary>Pendant</summary>

* Bitcoin
* Locket
* Argent Pearl
* Dollar
* Owl Closet
* NONE

</details>

<details>

<summary><strong>Head Gear</strong></summary>

* Blue
* BTC Camo
* NONE&#x20;

</details>


# Rare

> *These are real gems of NFT players. You might not find them easily, and when you do, they’re bound to be very special in their delivery. These rare player NFTs can be impactful when combined with your skill, team, and timing.*

![](/files/H4MSQe0rHTVdmnIevUcG)

### Level 5 Rare Batsmen Details

The names of Rare MCL Player Batsmen and their in-game stats have been listed in the table below:

| Player Name  | NFTs Available | Orientation | Spin  | Slow  | Medium | Fast  | Swing |
| ------------ | -------------- | ----------- | ----- | ----- | ------ | ----- | ----- |
| Meta Hammer  | 1500           | RH          | 44/65 | 50/65 | 47/65  | 51/65 | 49/65 |
| Meta Snazzy  | 1500           | RH          | 48/65 | 46/65 | 49/65  | 50/65 | 44/65 |
| Meta Glancer | 1500           | LH          | 45/65 | 47/65 | 51/65  | 48/65 | 47/65 |
| Meta Bazooka | 1500           | RH          | 48/65 | 50/65 | 45/65  | 45/65 | 44/65 |

### Level 5 Rare Bowlers Details

The names of Rare MCL Player Bowlers and their in-game stats have been listed in the table below:

| Player Name | NFTs Available | Orientation  | Spin  | Slow  | Medium | Fast  | Swing |
| ----------- | -------------- | ------------ | ----- | ----- | ------ | ----- | ----- |
| Meta Flash  | 1500           | Off Spin, RA | 50/65 | 0/65  | 0/65   | 0/65  | 0/65  |
| Meta Turner | 1500           | Leg Spin, RA | 51/65 | 0/65  | 0/65   | 0/65  | 0/65  |
| Meta Bumper | 1500           | Fast, RA     | 0/65  | 49/65 | 0/65   | 48/65 | 50/65 |
| Meta Witty  | 1500           | Med Fast, LA | 0/65  | 0/65  | 47/65  | 49/65 | 46/65 |

### Rare Visual Property Details

The visual properties used to create the Rare MCL Player NFTs are as follows:

<details>

<summary>Background</summary>

* Neon Triangle
* Rising Blue
* Garage
* GPlot
* Metaverse
* Meta Stadium
* 2204

</details>

<details>

<summary>Jersey</summary>

* Machine
* Metaverse Hoodie
* Black Red
* Metaverse Green
* Ape

</details>

<details>

<summary>Eye Wear</summary>

* Aqua Vue
* Hello VR
* Vucculus
* NONE

</details>

<details>

<summary>Pendant</summary>

* NONE
* FOMO
* Private Key
* HODL
* Ruby Sunset
* Bitcoin

</details>

<details>

<summary>Head Gear</summary>

* Head Band
* BTC Camo
* NONE

</details>


# Epic

> *As the name says, the NFTs are epic in every way - the kind of power they pack and the intensity with which they augment and enhance your gameplay. These epic NFTs are quite hard to find, and if you have one, you are quite likely to make it big in the Meta Cricket League with every match you play.*

![](/files/WX7dAxgG0X9zcK4YMZvq)

### Level 8 Epic Batsmen Details

The names of Epic MCL Player Batsmen/Batswoman and their in-game stats have been listed in the table below:

| Player Name  | NFTs Available | Orientation | Spin  | Slow  | Medium | Fast  | Swing |
| ------------ | -------------- | ----------- | ----- | ----- | ------ | ----- | ----- |
| Meta Smacker | 750            | RH          | 60/75 | 57/75 | 58/75  | 59/75 | 58/75 |
| Meta Charger | 750            | RH          | 58/75 | 56/75 | 55/75  | 59/75 | 62/75 |
| Meta Smiter  | 750            | RH          | 55/75 | 60/75 | 61/75  | 62/75 | 58/75 |
| Meta Smasher | 751            | LH          | 59/75 | 61/75 | 60/75  | 61/75 | 56/75 |

### Level 8 Epic Bowler Details

The names of Epic MCL Player Bowlers and their in-game stats have been listed in the table below:

| Player Name  | NFTs Available | Orientation  | Spin | Slow  | Medium | Fast  | Swing |
| ------------ | -------------- | ------------ | ---- | ----- | ------ | ----- | ----- |
| Meta Ripper  | 750            | Med Fast, RA | 0/75 | 54/75 | 58/75  | 0/75  | 55/75 |
| Meta Sniper  | 750            | Fast, RA     | 0/75 | 59/75 | 0/75   | 60/75 | 61/75 |
| Meta Hunter  | 750            | Fast, LA     | 0/75 | 0/75  | 54/75  | 59/75 | 57/75 |
| Meta Wrecker | 751            | Fast, RA     | 0/75 | 61/75 | 63/75  | 65/75 | 0/75  |

### Level 8 Epic Auction Collection Details

An additional 2 units of Epic MCL Players were generated as part of the **2003 Meta Cricket Collection**. The details are as follows:

| Player Name  | Role    | NFTs Available | Orientation | Spin  | Slow  | Medium | Fast  | Swing |
| ------------ | ------- | -------------- | ----------- | ----- | ----- | ------ | ----- | ----- |
| Meta Smasher | Batsman | 1              | LH          | 64/75 | 65/75 | 64/75  | 65/75 | 60/75 |
| Meta Wrecker | Bowler  | 1              | Fast, RA    | 0/75  | 65/75 | 67/75  | 69/75 | 0/75  |

### Epic Visual Property Details

The visual properties used to create the Epic MCL Player NFTs are as follows:

<details>

<summary>Background</summary>

* Aurora Skyline
* Martian Base
* Bomber Arena
* Money Street
* Neon Vapor
* Time Travel

</details>

<details>

<summary>Jersey</summary>

* Ocean BTC
* Jungle Rumble

</details>

<details>

<summary>Eye Wear</summary>

* Chrome Fade
* Tangerine Buzz
* NONE

</details>

<details>

<summary>Pendant</summary>

* Ruby Sunset
* Floral Gold
* Bitcoin
* Argent Emerald
* Pixelated Bourbon
* Metal Fangs
* Mosaic Wonder
* Dual Floral
* Diamond Eclipse
* Pixelated Fortune
* Blurry Octagon
* NONE

</details>

<details>

<summary>Head Gear</summary>

* Dark Anchovy
* Camo Patrol
* NONE

</details>


# Legend

> *The word ‘legend’ itself describes the nature of these NFTs - Legendary! The Legend NFT is designed to bring power, skill, and playability to enhance your MCL gameplay! Holding a legend NFT gives you an edge over any player playing with your similar skillset but a lower category NFT. These are the rarest to find.*

![](/files/DRrhrK6gDVrBfKZOVlo1)

### Level 10 Legend Batsmen Details

The names of Legend MCL Player Batsmen and their in-game stats have been listed in the table below:

| Player Name | NFTs Available | Orientation | Spin  | Slow  | Medium | Fast  | Swing |
| ----------- | -------------- | ----------- | ----- | ----- | ------ | ----- | ----- |
| Meta Alien  | 501            | RH          | 81/99 | 80/99 | 82/99  | 84/99 | 85/99 |
| Meta Legend | 501            | RH          | 84/99 | 82/99 | 81/99  | 85/99 | 88/99 |

### Level 10 Legend Bowler Details

The names of Legend MCL Player Bowlers and their in-game stats have been listed in the table below:

| Player Name | NFTs Available | Orientation  | Spin  | Slow  | Medium | Fast | Swing |
| ----------- | -------------- | ------------ | ----- | ----- | ------ | ---- | ----- |
| Meta Star   | 501            | Leg Spin, RA | 83/99 | 82/99 | 0/99   | 0/99 | 0/99  |
| Meta Genius | 501            | Off Spin, RA | 85/99 | 83/99 | 0/99   | 0/99 | 0/99  |

### Level 10 Legend Auction Collection Details

An additional 4 units of Legend MCL Players were generated as part of the **1983 Meta Cricket Collection** and the **2011 Meta Cricket Collection**. The details are as follows:

| Player Name | Role    | NFTs Available | Orientation  | Spin  | Slow  | Medium | Fast  | Swing |
| ----------- | ------- | -------------- | ------------ | ----- | ----- | ------ | ----- | ----- |
| Meta Alien  | Batsman | 1              | RH           | 84/99 | 83/99 | 85/99  | 87/99 | 88/99 |
| Meta Legend | Batsman | 1              | RH           | 87/99 | 85/99 | 84/99  | 88/99 | 91/99 |
| Meta Star   | Bowler  | 1              | Leg Spin, RA | 86/99 | 85/99 | 0/99   | 0/99  | 0/99  |
| Meta Genius | Bowler  | 1              | Off Spin, RA | 88/99 | 86/99 | 0/99   | 0/99  | 0/99  |

### Legend Visual Property Details

The visual properties used to create the Legend category NFTs are as follows:

<details>

<summary>Background</summary>

* Tunnel Trip
* Acidic Journey
* Interstellar Drift
* Full Toss
* Peach Horizon
* Matrix Sojourn
* Timeless Ether
* Parallel Playground
* Glitch Matrix
* High Seas
* Many Peeple
* Spiti Stadium
* Metaverse Portal
* Neon Skyline
* Galaxy Heights
* Billion Dreams
* Dusk Glory
* Geometric Calls
* Yellow Tickers
* Neo Mesopotamia

</details>

<details>

<summary>Jersey</summary>

* Victory Waves
* Liquid Ember
* Red Wing
* Gold BTC
* Hexagon Lightning
* Duotone Streaks
* Cyber Ninja
* Violet Wing
* Green Perpendicular
* Green BTC
* Golden Wave
* Blue BTC
* White Wave

</details>

<details>

<summary>Eye Wear</summary>

* VR Holo
* Blazed Tint
* NONE
* Laser Eyes
* Laser Beams
* Magenta Filter
* Super Impose
* Crimson Fade
* Cool Blue
* Skyblue Wonder
* Focused Laser

</details>

<details>

<summary>Pendant</summary>

* Argent ETH
* Diamond Eclipse
* Pixelated Fortune
* Public Key
* White Hope
* NONE
* Steel Jaguar
* Dual Floral
* Blurry Octagon

</details>

<details>

<summary>Head Gear</summary>

* NONE
* Glass Hat
* Blue Bandit
* Icy Bandana
* White Hat
* Flying Beret

</details>


# MCL Signed Bats

In Meta Cricket League, the bat NFTs are signed by legendary cricket players, such as Sachin Tendulkar, Clive Lloyd, and 14 others. The MCL Signed Bats are divided into two main categories, namely:

1. MCL Single Signed Bats
2. MCL Dual Signed Bats

### Rarity Categories

The above categories are further separated into different rarity types, such as:

#### 1. MCL Single Signed Bats

{% content-ref url="/pages/W2N7GG3bYYZFSKImVtUQ" %}
[MCL Single Signed Bat - Rare](/marketplace/nfts/mcl-signed-bats/single-bats/mcl-single-signed-bat-rare)
{% endcontent-ref %}

{% content-ref url="/pages/K2YsqhKoLohAYMYIEcV3" %}
[MCL Single Signed Bat - Super Rare](/marketplace/nfts/mcl-signed-bats/single-bats/mcl-single-signed-bat-super-rare)
{% endcontent-ref %}

{% content-ref url="/pages/oLft6bMj5Hb01GAGzmzm" %}
[MCL Single Signed Bat - Ultra Rare](/marketplace/nfts/mcl-signed-bats/single-bats/mcl-single-signed-bat-ultra-rare)
{% endcontent-ref %}

{% content-ref url="/pages/qem2azpJFpg1qX5Bz9OY" %}
[MCL Single Signed Bat - Immortal](/marketplace/nfts/mcl-signed-bats/single-bats/mcl-single-signed-bat-immortal)
{% endcontent-ref %}

#### 2. MCL Dual Signed Bats

{% content-ref url="/pages/Tx85FfUtvTPyigf1bgCI" %}
[MCL Dual Signed Bat - Ultra Rare](/marketplace/nfts/mcl-signed-bats/dual-bats/mcl-dual-signed-bat-ultra-rare)
{% endcontent-ref %}

{% content-ref url="/pages/4b3CCcn7ocdNh7lSuNOR" %}
[MCL Dual Signed Bat - Immortal](/marketplace/nfts/mcl-signed-bats/dual-bats/mcl-dual-signed-bat-immortal)
{% endcontent-ref %}

### Numbers

There are a total of **5,634 MCL Signed Bat NFTs,** and the category-wise break-up is as follows:

<table><thead><tr><th align="center">Rarity Category</th><th width="162" align="center">Immortal</th><th width="209" align="center">Ultra Rare</th><th align="center">Super Rare</th><th width="150" align="center">Rare</th><th align="center">Total Units</th></tr></thead><tbody><tr><td align="center">Single Bat</td><td align="center">12</td><td align="center">560</td><td align="center">1,680</td><td align="center">3,181</td><td align="center"><strong>5,433</strong></td></tr><tr><td align="center">Dual Bat</td><td align="center">1</td><td align="center">200</td><td align="center">—</td><td align="center">—</td><td align="center"><strong>201</strong></td></tr><tr><td align="center"><strong>Total</strong></td><td align="center"><strong>13</strong></td><td align="center"><strong>760</strong></td><td align="center"><strong>1,680</strong></td><td align="center"><strong>3,181</strong></td><td align="center"><strong>5,634</strong></td></tr></tbody></table>

### Bat Power Range

All MCL Signed Bat NFTs fall under a pre-defined power range based on the bat's category.&#x20;

This power cannot be changed or upgraded.

| Rarity Category | Single Bat | Dual Bat |
| :-------------: | :--------: | :------: |
|     Immortal    |     100    |    100   |
|    Ultra Rare   |    86-95   |   55-95  |
|    Super Rare   |    66-85   |     —    |
|       Rare      |    41-65   |     —    |

### Authenticator and Artist

5001 MCL Signed Bats have been launched by Blazed In Glory.


# Single Bats

### Rarity Categories

Every MCL Single Signed Bats falls into any one of the following 4 rarity categories:

{% content-ref url="/pages/W2N7GG3bYYZFSKImVtUQ" %}
[MCL Single Signed Bat - Rare](/marketplace/nfts/mcl-signed-bats/single-bats/mcl-single-signed-bat-rare)
{% endcontent-ref %}

{% content-ref url="/pages/K2YsqhKoLohAYMYIEcV3" %}
[MCL Single Signed Bat - Super Rare](/marketplace/nfts/mcl-signed-bats/single-bats/mcl-single-signed-bat-super-rare)
{% endcontent-ref %}

{% content-ref url="/pages/oLft6bMj5Hb01GAGzmzm" %}
[MCL Single Signed Bat - Ultra Rare](/marketplace/nfts/mcl-signed-bats/single-bats/mcl-single-signed-bat-ultra-rare)
{% endcontent-ref %}

{% content-ref url="/pages/qem2azpJFpg1qX5Bz9OY" %}
[MCL Single Signed Bat - Immortal](/marketplace/nfts/mcl-signed-bats/single-bats/mcl-single-signed-bat-immortal)
{% endcontent-ref %}

### Numbers

There are a total of 5,433 MCL Single Signed Bat NFTs and the category-wise break-up is as follows:

| Rarity Category | Total Units | Power |
| --------------- | ----------- | ----- |
| Immortal        | 12          | 100   |
| Ultra Rare      | 560         | 86-95 |
| Super Rare      | 1,680       | 66-85 |
| Rare            | 3,181       | 41-65 |


# MCL Single Signed Bat - Rare

> *These bats are crafted with aspiring perfection, empowering batsmen to overcome the hurdles of any match when equipped.*

There are a total of 3,181 units of MCL Single Signed Rare NFT Bats.&#x20;

The power assigned for these bats ranges from 41 to 65.

These bats are signed by the following legendary cricketers:

1. Shane Warne
2. Shane Watson
3. Damien Martyn
4. Darren Lehmann

Apart from legendary cricketers, the bats are also signed by entities such as:

1. Alien DNA
2. Insignia
3. Mecha

![](/files/7SUICnObNVRiSzbSgjBL)

### Rare Visual Property Details

The visual properties used to create the Rare MCL Single Signed Bat NFTs are as follows:

<details>

<summary>Grip</summary>

* Archer
* Ballista
* Black
* Blue
* Bowman
* Buccaneer
* Cannon
* Cataphract
* Centurion
* Colossus
* Cooper
* Crossbow
* Galley
* Gladiator
* Green
* Gunner
* Helmsman
* Highlander
* Javelin
* Navigator
* Orange
* Palladin
* Priest
* Red
* Scout
* Spartan
* Striker
* Yellow

</details>

<details>

<summary>Bat Name</summary>

MCL Signed Bat

</details>

<details>

<summary>Bat Type</summary>

Single

</details>

<details>

<summary>Frame Header</summary>

Diamond

</details>

<details>

<summary>Frame Color</summary>

Multi-color

</details>

<details>

<summary>Bat Power</summary>

41-65

</details>

<details>

<summary>Signature</summary>

* Shane Warne
* Shane Watson
* Damien Martyn
* Darren Lehmann
* Alien DNA
* Mecha
* Insignia

</details>


# MCL Single Signed Bat - Super Rare

> *These bats flaunt the spirit of victory and always prove to be indispensable when the matter of winning is on the line.*

There are a total of 1,680 units of MCL Single Signed Super Rare NFT Bats.&#x20;

The power assigned for these bats ranges from 66 to 85.

These bats are signed by the following legendary cricketers:

1. Adam Gilchrist
2. Michael Bevan
3. Clive Lloyd
4. Matthew Hayden
5. Andrew Symonds

Apart from legendary cricketers, the bats are also signed by entities such as:

1. Alien DNA
2. Insignia
3. Mecha

![](/files/iyQ3HoTbeM6PmBUAeP4w)

### **Super Rare Visual Properties**

The visual properties used to create the Super Rare MCL Single Signed Bat NFTs are as follows:

<details>

<summary>Grip</summary>

* Black
* Blue
* Green
* Red

</details>

<details>

<summary>Bat Name</summary>

MCL Signed Bat

</details>

<details>

<summary>Bat Type</summary>

Single

</details>

<details>

<summary>Frame Header</summary>

* BTC
* USD
* Diamond
* DOG
* MAT

</details>

<details>

<summary>Frame Color</summary>

Silver

</details>

<details>

<summary>Bat Power</summary>

66-85

</details>

<details>

<summary>Signature</summary>

* Adam Gilchrist
* Michael Bevan
* Clive Lloyd
* Matthew Hayden
* Andrew Symonds
* Alien DNA
* Insignia
* Mecha

</details>


# MCL Single Signed Bat - Ultra Rare

> *This unrivaled bat is a perfect balance of courage and perseverance, unlocking a new dimension to your gameplay.*

There are a total of 560 units of MCL Single Signed Ultra Rare NFT Bats.&#x20;

The power assigned for these bats ranges from 86 to 95.

These bats are signed by the following legendary cricketers:

1. Sachin Tendulkar
2. Don Bradman
3. Viv Richards
4. Ricky Ponting

Apart from legendary cricketers, the bats are also signed by entities such as:

1. Alien DNA
2. Insignia
3. Mecha

![](/files/vQiJmEwgrz7fHOHVGx3Y)

### **Ultra Rare Visual Properties**

The visual properties used to create the Ultra Rare MCL Single Signed Bat NFTs are as follows:

<details>

<summary>Grip</summary>

* Black
* Blue
* Green
* Red

</details>

<details>

<summary>Bat Name</summary>

MCL Signed Bat

</details>

<details>

<summary>Bat Type</summary>

Single

</details>

<details>

<summary>Frame Header</summary>

* BAY
* BTC
* Crown
* DOG
* MAT

</details>

<details>

<summary>Frame Color</summary>

Gold

</details>

<details>

<summary>Bat Power</summary>

86-95

</details>

<details>

<summary>Signature</summary>

* Sachin Tendulkar
* Don Bradman
* Viv Richards
* Ricky Ponting
* Alien DNA
* Mecha
* Insignia

</details>


# MCL Single Signed Bat - Immortal

> *These extremely limited edition bats commemorate the spirit of the sport and imbue the wielding Meta Players with the true power of champions.*

There are a total of 12 units of MCL Single Signed Immortal NFT Bats.&#x20;

The power assigned for these bats is 100.

Two individual bats were signed by the champion teams of the 1983 and 2011 World Cup.

The remaining 10 bats are signed by entities such as:

1. Alien DNA
2. Insignia
3. Mecha

![](/files/KHjfsff4PG15LfdVSdMh)

### **Immortal Visual Properties**

The visual properties used to create the Immortal MCL Single Signed Bat NFTs are as follows:

<details>

<summary>Grip</summary>

* Red
* Sapphire
* Emerald
* Brass
* Bronze
* Copper
* Amber
* Jade
* Steel
* Peridot
* Amethyst

</details>

<details>

<summary>Bat Type</summary>

* 2011 CHAMPIONS COLLECTION
* 1983 CHAMPIONS COLLECTION
* MCL Signed Bat

</details>

<details>

<summary>Bat Type</summary>

Single

</details>

<details>

<summary>Frame Header</summary>

* ETH
* BTC

</details>

<details>

<summary>Frame Color</summary>

Gold

</details>

<details>

<summary>Bat Power</summary>

100

</details>

<details>

<summary>Signature</summary>

* 2011 CHAMPIONS
* 1983 CHAMPIONS
* Alien DNA
* Mecha
* Insignia

</details>


# Dual Bats

### Rarity Categories

Every MCL Single Signed Bats falls into any one of the following 4 rarity categories:

{% content-ref url="/pages/Tx85FfUtvTPyigf1bgCI" %}
[MCL Dual Signed Bat - Ultra Rare](/marketplace/nfts/mcl-signed-bats/dual-bats/mcl-dual-signed-bat-ultra-rare)
{% endcontent-ref %}

{% content-ref url="/pages/qem2azpJFpg1qX5Bz9OY" %}
[MCL Single Signed Bat - Immortal](/marketplace/nfts/mcl-signed-bats/single-bats/mcl-single-signed-bat-immortal)
{% endcontent-ref %}

### Numbers

There are a total of 201 MCL Signed Bat NFTs, and the category-wise break-up is as follows:

| Rarity Category | Power | Total Units |
| --------------- | ----- | ----------- |
| Immortal        | 100   | 1           |
| Ultra Rare      | 86-95 | 200         |


# MCL Dual Signed Bat - Ultra Rare

> *This unrivaled bat is a perfect balance of courage and perseverance, unlocking a new dimension to your gameplay.*

There are a total of 200 units of MCL Dual Signed Ultra Rare NFT Bats.&#x20;

The power assigned for these bats ranges from 55 to 95.

These bats are signed by the following legendary cricketer pairs:

1. Harbhajan Singh & Andrew Symonds
2. Sachin Tendulkar & Don Bradman
3. Sachin Tendulkar & Shane Warne
4. Sachin Tendulkar & Glenn McGrath
5. Adam Gilchrist & Matthew Hayden
6. Michael Bevan & Rahul Dravid
7. Sachin Tendulkar & Ricky Ponting
8. Sachin Tendulkar & Viv Richards

![](/files/FJ8QfjBWm1vzWSCPqm63)

### **Ultra Rare Visual Properties**

The visual properties used to create the Ultra Rare MCL Dual Signed Bat NFTs are as follows:

<details>

<summary>Bat Grip</summary>

* Blue
* Green
* Red

</details>

<details>

<summary>Bat Name</summary>

MCL Dual Signed Bats

</details>

<details>

<summary>Bat Type</summary>

Dual

</details>

<details>

<summary>Frame Header</summary>

* BAY
* BTC
* DOG
* MAT
* ETH

</details>

<details>

<summary>Frame Color</summary>

* Gold
* Silver

</details>

<details>

<summary>Bat Power</summary>

55-95

</details>

<details>

<summary>Signature</summary>

* Sachin Tendulkar
* Michael Bevan
* Adam Gilchrist
* Harbhajan Singh
* Don Bradman
* Viv Richards
* Ricky Ponting
* Rahul Dravid
* Mathew Hayden
* Andrew Symonds
* Shane Warne
* Alien DNA
* Mecha
* Insignia

</details>


# MCL Dual Signed Bat - Immortal

> These extremely limited edition bats commemorate key events in the cricket world and imbue the wielding Meta Players with the true power of champions.

There is only ONE unit of the MCL Dual Signed Immortal NFT Bats.&#x20;

The power assigned for the bats is 100.

These bats are signed by the two finalist teams of the 2003 World Cup.

![](/files/w9Kscf8ckYYU7OzUos7A)

### **Immortal Visual Properties**

The visual properties used to create the Immortal MCL Dual Signed Bat NFTs are as follows:

<details>

<summary>Bat Grip 1</summary>

Green

</details>

<details>

<summary>Bat Grip 2</summary>

Blue

</details>

<details>

<summary>Bat Name</summary>

2003 FINALISTS COLLECTION

</details>

<details>

<summary>Bat Type</summary>

Dual

</details>

<details>

<summary>Frame Header</summary>

BAY

</details>

<details>

<summary>Frame Color</summary>

Gold

</details>

<details>

<summary>Player 1 Bat Power</summary>

100

</details>

<details>

<summary>Player 2 Bat Power</summary>

100

</details>

<details>

<summary>Signature 1</summary>

2003 CHAMPION

</details>

<details>

<summary>Signature 2</summary>

2003 FINALISTS

</details>


# MCL Crypto Bats

The MCL Crypto Bat NFTs are a unique collection of Bat NFTs that are backed by wrapped cryptocurrency assets whose values range from $25 to $100. The MCL Crypto Bats are tradable on the Jump.trade marketplace and playable within the Meta Cricket League ecosystem.

<figure><img src="/files/YG1EtMkBxYfQoTeqOnLh" alt=""><figcaption></figcaption></figure>

The MCL Crypto Bats Drop are divided into two phases, namely:

{% content-ref url="/pages/BroG6We57YNdwnPXJF7k" %}
[MCL Crypto Bats: Phase 1](/marketplace/nfts/mcl-crypto-bats/mcl-crypto-bats-phase-1)
{% endcontent-ref %}

{% content-ref url="/pages/fz8cmiSFCmXqprMizA0S" %}
[MCL Crypto Bats: Phase 2 (Coming Soon)](/marketplace/nfts/mcl-crypto-bats/mcl-crypto-bats-phase-2-coming-soon)
{% endcontent-ref %}

> ***Note:** There are a total of 4,000 units of MCL Crypto Bat NFTs that will be dropped in 2 phases. The Phase 1 Drop of MCL Crypto Bat NFTs took place in December 2022. The Phase 2 Drop of MCL Crypto Bat NFTs will take place at a later date.*

### **Proof-of-Reserves**

Proof-of-Reserves is a way to allow users to check the on-chain balances of the various cryptocurrencies backing the different MCL Crypto Bat NFTs. You can view the balances in the smart contract on the Polygon blockchain.

<figure><img src="/files/mWPBTmvLrvX3fS3dgvCW" alt=""><figcaption></figcaption></figure>

> ***Note:** For MCL Crypto Bats: Phase 1 Drop, the bats will be backed by the following three wrapped crypto assets — wBTC, wETH, and wMATIC.*&#x20;

<details>

<summary>Proof-of-Reserves Contract Address for MCL Crypto Bats: Phase 1 Drop</summary>

[0x017c54c297d8e620d3cE434d258f72dCFdED7fdE](https://polygonscan.com/address/0x017c54c297d8e620d3cE434d258f72dCFdED7fdE)

</details>

### **Yield for Genesis MCL Signed Bat Holders**

Every time a MCL Crypto Bat NFT is traded on the Jump.trade marketplace, all Genesis MCL Signed Bat NFT holders who have opted-in for the yield program will receive a share of the royalties.

> [***Genesis MCL Signed Bats***](/marketplace/nfts/mcl-signed-bats) *refer to the NFT Bats sold in April 2022.*
>
> ***Note:** All MCL Crypto Bat NFTs carry 1% royalty. For the Yield Program, this entire 1% royalty amount is given to the holders of the Genesis MCL Signed Bat NFT, irrespective of the bat category they have opted-in. This was done in the best interest of the community and to benefit all Genesis MCL Signed Bat Holders who opted in equally.*
>
> ***Note:** Genesis MCL Signed Bat holders will be able to generate and enjoy Yield for a period of one year from inception. This period can be extended based on the popularity of the program.*

### Burning

Users will be able to burn an MCL Crypto Bat NFT and the wrapped crypto asset backing it will be withdrawn to their Jump.trade account. The NFT will be sent to a burn address, removing it from circulation permanently.

> ***Note:** To qualify for the burning of an MCL Crypto Bat NFT from the Phase 1 drop, users must complete certain in-game activities. For example, use the MCL Crypto Bat NFT to play in x number of special tournaments over a period of time, etc. Exact details of the burning process in January 2023*.

> ***Disclaimer:** The above explained concept and its data attached are subject to change. However, the process will have only a positive impact on MCL and its users.*


# MCL Crypto Bats: Phase 1

The MCL Crypto Bats: Phase 1 Drop took place in December 2022.

The MCL Crypto Bats: Phase 1 come backed with wrapped crypto assets whose values range from $25 to $100. It could be any one of the following 3 wrapped crypto assets:

* Wrapped Bitcoin (wBTC)
* Wrapped Ethereum (wETH)
* Wrapped Polygon (wMATIC)

<figure><img src="/files/YG1EtMkBxYfQoTeqOnLh" alt=""><figcaption></figcaption></figure>

The MCL Crypto Bats are divided into two main categories, namely:

1. MCL Single Crypto Bats
2. MCL Dual Crypto Bats

### Rarity Categories

The above categories are further separated into different rarity types, such as:

#### 1. MCL Single Crypto Bats

{% content-ref url="/pages/JAP3ADVcdkkLZwQUoVAi" %}
[MCL Single Crypto Bats - Standard](/marketplace/nfts/mcl-crypto-bats/mcl-crypto-bats-phase-1/single-bats/mcl-single-crypto-bats-standard)
{% endcontent-ref %}

{% content-ref url="/pages/tnweMnKgh9Wu8vbpPQEH" %}
[MCL Single Crypto Bats - Superior](/marketplace/nfts/mcl-crypto-bats/mcl-crypto-bats-phase-1/single-bats/mcl-single-crypto-bats-superior)
{% endcontent-ref %}

{% content-ref url="/pages/uX9vxEo72pJn8yydiJQT" %}
[MCL Single Crypto Bats - Premium](/marketplace/nfts/mcl-crypto-bats/mcl-crypto-bats-phase-1/single-bats/mcl-single-crypto-bats-premium)
{% endcontent-ref %}

{% content-ref url="/pages/5qap9DGkYTq0oZegH17P" %}
[MCL Single Crypto Bats - Unique](/marketplace/nfts/mcl-crypto-bats/mcl-crypto-bats-phase-1/single-bats/mcl-single-crypto-bats-unique)
{% endcontent-ref %}

#### 2. MCL Single Crypto Bats

{% content-ref url="/pages/EXzGJj9aYxwddGgUb0Ii" %}
[MCL Dual Crypto Bats - Unique](/marketplace/nfts/mcl-crypto-bats/mcl-crypto-bats-phase-1/dual-bats/mcl-dual-crypto-bats-unique)
{% endcontent-ref %}

### Numbers

There are a total of **2,000 MCL Crypto Bat NFTs** in Phase &#x31;**,** and the category-wise break-up is as follows:

<table><thead><tr><th width="195" align="center">Rarity Category</th><th align="center">Unique</th><th align="center">Premium</th><th align="center">Superior</th><th align="center">Standard</th><th align="center">Total Units</th></tr></thead><tbody><tr><td align="center">Single Bat</td><td align="center">350</td><td align="center">550</td><td align="center">600</td><td align="center">250</td><td align="center">1,750</td></tr><tr><td align="center">Dual Bat</td><td align="center">250</td><td align="center">—</td><td align="center">—</td><td align="center">—</td><td align="center">250</td></tr><tr><td align="center"><strong>Total</strong></td><td align="center"><strong>600</strong></td><td align="center"><strong>550</strong></td><td align="center"><strong>600</strong></td><td align="center"><strong>250</strong></td><td align="center"><strong>2,000</strong></td></tr></tbody></table>

### Bat Power Range

All MCL Crypto Bat NFTs in Phase 1 fall under a pre-defined power range based on the bat's category.

This power cannot be changed or upgraded.

| Rarity Category | Single Bat | Dual Bat |
| :-------------: | :--------: | :------: |
|      Unique     |    86-95   |   86-95  |
|     Premium     |    66-85   |     —    |
|     Superior    |    41-65   |     —    |
|     Standard    |    31-40   |     —    |


# Single Bats

### Rarity Categories

Every MCL Single Crypto Bat in Phase 1 falls into any one of the following 4 rarity categories:

{% content-ref url="/pages/JAP3ADVcdkkLZwQUoVAi" %}
[MCL Single Crypto Bats - Standard](/marketplace/nfts/mcl-crypto-bats/mcl-crypto-bats-phase-1/single-bats/mcl-single-crypto-bats-standard)
{% endcontent-ref %}

{% content-ref url="/pages/tnweMnKgh9Wu8vbpPQEH" %}
[MCL Single Crypto Bats - Superior](/marketplace/nfts/mcl-crypto-bats/mcl-crypto-bats-phase-1/single-bats/mcl-single-crypto-bats-superior)
{% endcontent-ref %}

{% content-ref url="/pages/uX9vxEo72pJn8yydiJQT" %}
[MCL Single Crypto Bats - Premium](/marketplace/nfts/mcl-crypto-bats/mcl-crypto-bats-phase-1/single-bats/mcl-single-crypto-bats-premium)
{% endcontent-ref %}

{% content-ref url="/pages/5qap9DGkYTq0oZegH17P" %}
[MCL Single Crypto Bats - Unique](/marketplace/nfts/mcl-crypto-bats/mcl-crypto-bats-phase-1/single-bats/mcl-single-crypto-bats-unique)
{% endcontent-ref %}

### Numbers

There are a total of **1,750** MCL Single Crypto Bat NFTs dropped in Phase 1 and the category-wise break-up is as follows:

| Rarity Category | Total Units | Power |
| :-------------: | :---------: | :---: |
|      Unique     |     350     | 86-95 |
|     Premium     |     550     | 66-85 |
|     Superior    |     600     | 41-65 |
|     Standard    |     250     | 31-40 |


# MCL Single Crypto Bats - Standard

> *The Standard Crypto Bats enhances the gameplay and run-scoring capacity in the match while holding proof of crypto reserves.*

There are a total of 250 units of Standard - MCL Single Crypto Bat NFTs released in Phase 1.&#x20;

The power assigned for these bats ranges from 31-40.

These bats are backed by the following wrapped crypto assets:

* Wrapped Polygon (wMATIC)

<figure><img src="/files/xrGLw11JCPcxWpI5YyOx" alt=""><figcaption></figcaption></figure>

### Standard Visual Property Details

The visual properties used to create the Standard - MCL Single Crypto Bat NFTs are as follows:

<details>

<summary>Bat Name</summary>

MCL Crypto Bat

</details>

<details>

<summary>Bat Type</summary>

Single

</details>

<details>

<summary>Frame Color</summary>

* Silver Blue
* Gold and Silver
* Charcoal Black Gold

</details>

<details>

<summary>Bat Power</summary>

31-40

</details>

<details>

<summary>Bat Design</summary>

* Polygon
* Dogecoin
* Binance Coin

</details>


# MCL Single Crypto Bats - Superior

> *The Superior Crypto Bats inches you closer to the winning line in the game, keeping intact the crypto assets attached to the bats.*

There are a total of 600 units of Superior - MCL Single Crypto Bat NFTs released in Phase 1.&#x20;

The power assigned for these bats ranges from 41-65.

These bats are backed by the following wrapped crypto assets:

* Wrapped Polygon (wMATIC)

<figure><img src="/files/9rs41WDKo2hZ4ybSJzc0" alt=""><figcaption></figcaption></figure>

### Superior Visual Property Details

The visual properties used to create the Superior - MCL Single Crypto Bat NFTs are as follows:

<details>

<summary>Bat Name</summary>

MCL Crypto Bat

</details>

<details>

<summary>Bat Type</summary>

Single

</details>

<details>

<summary>Frame Color</summary>

* Silver Blue
* Gold and Silver
* Charcoal Black Gold

</details>

<details>

<summary>Bat Power</summary>

41-65

</details>

<details>

<summary>Bat Design</summary>

* Polygon
* Dogecoin
* Binance Coin

</details>


# MCL Single Crypto Bats - Premium

> *The Premium Crypto Bats packs the victorious edge for you in the metaverse cricket, and is also backed by prized crypto coins.*

There are a total of 550 units of Premium - MCL Single Crypto Bat NFTs released in Phase 1.&#x20;

The power assigned for these bats ranges from 66-85.

These bats are backed by the following wrapped crypto assets:

* Wrapped Polygon (wMATIC)

<figure><img src="/files/XytVadOKFTATRXuZM3M1" alt=""><figcaption></figcaption></figure>

### Premium Visual Property Details

The visual properties used to create the Premium - MCL Single Crypto Bat NFTs are as follows:

<details>

<summary>Bat Name</summary>

MCL Crypto Bat

</details>

<details>

<summary>Bat Type</summary>

Single

</details>

<details>

<summary>Frame Color</summary>

* Silver Blue
* Gold and Silver
* Charcoal Black Gold

</details>

<details>

<summary>Bat Power</summary>

66-85

</details>

<details>

<summary>Bat Design</summary>

* Polygon
* Dogecoin
* Binance Coin

</details>


# MCL Single Crypto Bats - Unique

> *The Unique Crypto Bats ensure top-notch match-winning performance and also hold in them, exceptionally valuable crypto assets!*

There are a total of 350 units of Unique - MCL Single Crypto Bat NFTs released in Phase 1.&#x20;

The power assigned for these bats ranges from 86-95.

These bats are backed by any one of the following wrapped crypto assets:

* Wrapped Bitcoin (wBTC)
* Wrapped Ethereum (wETH)

<figure><img src="/files/ynkdURljHNVDoQGpcnFH" alt=""><figcaption></figcaption></figure>

### Unique Visual Property Details

The visual properties used to create the Unique - MCL Single Crypto Bat NFTs are as follows:

<details>

<summary>Bat Name</summary>

MCL Crypto Bat

</details>

<details>

<summary>Bat Type</summary>

Single

</details>

<details>

<summary>Frame Color</summary>

* Gold
* Silver Cyan Blue

</details>

<details>

<summary>Bat Power</summary>

86-95

</details>

<details>

<summary>Bat Design</summary>

* Bitcoin
* Ethereum

</details>


# Dual Bats

### Rarity Categories

There is only ONE rarity category for MCL Dual Crypto Bat in Phase 1:

{% content-ref url="/pages/EXzGJj9aYxwddGgUb0Ii" %}
[MCL Dual Crypto Bats - Unique](/marketplace/nfts/mcl-crypto-bats/mcl-crypto-bats-phase-1/dual-bats/mcl-dual-crypto-bats-unique)
{% endcontent-ref %}

### Numbers

There are a total of 250 MCL Dual Crypto Bat NFTs, and their details are as follows:

| Rarity Category | Power | Total Units |
| --------------- | ----- | ----------- |
| Unique          | 86-95 | 250         |


# MCL Dual Crypto Bats - Unique

> *The Unique Crypto Bats ensure top-notch match-winning performance and also hold in them, exceptionally valuable crypto assets!*

There are a total of 250 units of Standard - MCL Single Crypto Bat NFTs released in Phase 1.&#x20;

The power assigned for these bats ranges from 86-95.

These bats are backed by any one of the following wrapped crypto assets:

* Wrapped Ethereum (wETH)
* Wrapped Bitcoin (wBTC)

<figure><img src="/files/HVLmuVH11IgqKaMydrGE" alt=""><figcaption></figcaption></figure>

### Unique Visual Property Details

The visual properties used to create the Unique - MCL Dual Crypto Bat NFTs are as follows:

<details>

<summary>Bat Name</summary>

MCL Crypto Bat

</details>

<details>

<summary>Bat Type</summary>

Dual

</details>

<details>

<summary>Frame Color</summary>

Prismatic

</details>

<details>

<summary>Bat Power</summary>

86-95

</details>

<details>

<summary>Bat Design</summary>

Bitcoin and Ethereum

</details>


# MCL Crypto Bats: Phase 2 (Coming Soon)

The MCL Crypto Bats: Phase 2 Drop will take place at a later date.

The MCL Crypto Bats: Phase 2 will come backed with wrapped crypto assets whose values range from $25 to $100. The wrapped crypto assets backing these MCL Crypto Bats will be revealed at a later date.

The MCL Crypto Bats are divided into two main categories, namely:

1. MCL Single Crypto Bats
2. MCL Dual Crypto Bats

### Rarity Categories

The above categories are further separated into different rarity types, such as:

#### 1. MCL Single Crypto Bats

* Standard
* Superior
* Premium
* Unique

#### 2. MCL Dual Crypto Bats

* Unique

### Numbers

There will be a total of **2,000 MCL Crypto Bat NFTs** in Phase &#x32;**.**

### Bat Power Range

All MCL Crypto Bat NFTs in Phase 2 will fall under a pre-defined power range based on the bat's category.

This power cannot be changed or upgraded.


# MCL Signature Shots

The MCL Signature Shots are tradeable, collectible, and playable NFTs that enhance your gameplay with adaptive line-connect accuracy. These shots bring a lot more style and flamboyance from the best of the real-world cricket legends, powered by 360° Motion-Capture Technology.

<figure><img src="/files/88N1dU8xhZEhW1IYv3h5" alt=""><figcaption></figcaption></figure>

### How do MCL Signature Shots work?

MCL Signature Shots get triggered situationally based on the ball delivery and batting shot direction.

### What do MCL Signature Shots do?

{% embed url="<https://www.youtube.com/watch?v=RAsoBoDWcDA>" %}

* #### Signature Styles

  Users can equip their MCL Batters with stylish, motion-captured signature shots inspired by popular real-world cricketers.
* #### Better Performance

  Improves the base stats of MCL Batters specifically for shots.
* #### Pitch Adaptiveness

  Improves performance based on pitch type (Green, Dry, and Normal).
* #### Improved Handling

  MCL Batters can now handle more variations in line and length, tackling bowlers much more effectively. However, the user still needs to time their shot well.

> ***Note:** The in-game logic of the MCL Signature Shot NFTs will be revealed after the drop.*

### Numbers

The total supply of MCL Signature Shot NFTs is 10000 units.

### Batting Shot Variations

There are 20 MCL Signature Shot variations. They are:

1. Back Foot Square Drive
2. Backward Uppercut
3. Cover Loft
4. Cut Shot
5. Leg Glance
6. Lofted Straight Drive
7. Mid-wicket Loft
8. Natraj Shot
9. Paddle Sweep
10. Power Pull
11. Power Scoop
12. Pull Shot
13. Reverse Sweep
14. SKY Shot
15. Slog Sweep
16. Square Cut Loft
17. Super Scoop
18. Superstar Shot
19. Switch Hit
20. WC Victory Shot

### Rarity Category

Every MCL Signature Shot NFT is indirectly mapped to the rarity of the base MCL Batter NFT.

For example, if a user has a Rookie MCL Player like Meta Striker. In that case, they can equip only MCL Signature Shot NFTs associated with Meta Striker, such as Meta Striker — Kung Fu Pull Shot, Meta Striker — Switch Hit, etc.

### Numbers

There are a total of 10,000 MCL Signature Shot units, and the property-wise and category-wise break-up is as follows:

<table><thead><tr><th width="136.33333333333331">Category</th><th width="130" align="center">MCL Batters</th><th width="121" align="center">Total  Units</th><th width="156" align="center">Shot Variations</th><th width="145" align="center">Shot Direction</th><th width="114" align="center">Pitch Type</th><th width="119" align="center">Pitch Stats</th><th align="center">Country</th><th align="center">Year</th><th width="119" align="center">Voice Line</th><th width="115" align="center">Pod Color</th><th width="134" align="center">Emitter Color</th></tr></thead><tbody><tr><td>Rookie</td><td align="center">6</td><td align="center">4320</td><td align="center">20</td><td align="center">10</td><td align="center">3</td><td align="center">6</td><td align="center">9</td><td align="center">13</td><td align="center">2</td><td align="center">3</td><td align="center">6</td></tr><tr><td>Rare</td><td align="center">4</td><td align="center">2880</td><td align="center">20</td><td align="center">10</td><td align="center">3</td><td align="center">6</td><td align="center">9</td><td align="center">13</td><td align="center">2</td><td align="center">3</td><td align="center">6</td></tr><tr><td>Epic</td><td align="center">4</td><td align="center">1920</td><td align="center">20</td><td align="center">10</td><td align="center">3</td><td align="center">6</td><td align="center">9</td><td align="center">13</td><td align="center">2</td><td align="center">3</td><td align="center">4</td></tr><tr><td>Legend</td><td align="center">2</td><td align="center">880</td><td align="center">20</td><td align="center">10</td><td align="center">3</td><td align="center">6</td><td align="center">9</td><td align="center">13</td><td align="center">2</td><td align="center">3</td><td align="center">4</td></tr><tr><td><strong>Total</strong></td><td align="center">16</td><td align="center">10000</td><td align="center">—</td><td align="center">—</td><td align="center">—</td><td align="center">—</td><td align="center">—</td><td align="center">—</td><td align="center">—</td><td align="center">—</td><td align="center">—</td></tr></tbody></table>

### Rookie and Rare Batter Signature Shots Property Details

<details>

<summary>Shot Direction</summary>

* 0
* 1
* 3
* 4
* 5
* 6
* 7
* 9
* 10
* 11

</details>

<details>

<summary>Pitch Type</summary>

* Green
* Dry
* Normal

</details>

<details>

<summary>Pitch Stats</summary>

* 5%
* 10%
* 15%
* 20%
* 25%
* 30%

</details>

<details>

<summary>Country</summary>

* India
* Australia
* Bangladesh
* England
* New Zealand
* Pakistan
* South Africa
* Sri Lanka
* Zimbabwe

</details>

<details>

<summary>Year</summary>

* 2003
* 2004
* 2007
* 2008
* 2009
* 2010
* 2011
* 2012
* 2016
* 2018
* 2020
* 2021
* 2022

</details>

<details>

<summary>Voice Line</summary>

* English
* Hindi

</details>

<details>

<summary>Pod Color</summary>

* Bronze
* Silver
* Gold

</details>

<details>

<summary>Emitter Color</summary>

* Cyan Blue
* Green
* Orange
* Purple
* Royal Blue
* Teal Green

</details>

### Epic and Legend Batter Signature Shots Property Details

<details>

<summary>Shot Direction</summary>

* 0
* 1
* 3
* 4
* 5
* 6
* 7
* 9
* 10
* 11

</details>

<details>

<summary>Pitch Type</summary>

* Green
* Dry
* Normal

</details>

<details>

<summary>Pitch Stats</summary>

* 5%
* 10%
* 15%
* 20%
* 25%
* 30%

</details>

<details>

<summary>Country</summary>

* India
* Australia
* Bangladesh
* England
* New Zealand
* Pakistan
* South Africa
* Sri Lanka
* Zimbabwe

</details>

<details>

<summary>Year</summary>

* 2003
* 2004
* 2007
* 2008
* 2009
* 2010
* 2011
* 2012
* 2016
* 2018
* 2020
* 2021
* 2022

</details>

<details>

<summary>Voice Line</summary>

* English
* Hindi

</details>

<details>

<summary>Pod Color</summary>

* Bronze
* Silver
* Gold

</details>

<details>

<summary>Emitter Color</summary>

* Cyan Blue
* Green
* Purple
* Royal Blue

</details>

> ***Disclaimer:** The above explained concept and its data attached are subject to change. However, the process will have only a positive impact on MCL and its users.*


# Stadiums

> *How often have you seen some of the most legendary batsmen in a flat track struggle to meet the ball on a turning track? How many times has he witnessed a sure sixer in one stadium get caught at the boundary in another stadium? We cannot deny that the stadium and the pitch play a crucial role in deciding the fate of the game!*

The stadium also makes vital and lucrative real estate for the cricket ecosystem. To bring this factor into MCL, we will introduce exclusive cricket stadium NFTs in the future!

### Benefits

Stadiums will give holders benefits like:

* Asset price appreciation
* Host tournaments
* Rent space for Ads
* Exclusive rewards and much more

> ***Disclaimer:** The above-explained concept is subject to change. However, the process will have only a positive impact on MCL and its users.*


# Dynamic Rarity Score

The Meta Cricket League Collection uses a Dynamic Rarity Score (DRS) system to rank the different NFTs. Here, weightage is given to not only the image properties but also the game properties of every NFT.

### How did we calculate?

**MCL Player NFTs** have 3 properties:&#x20;

* **Visual:** Each NFT looks different from the other as they all have a unique image property.
* **Player Stats:** This metric is predefined for every [**MCL player**](/marketplace/nfts/mcl-players) from their respective genesis level. As their levels increase through [**upgrades**](/game-mechanics-coming-soon/elements-coming-soon), their stats will be boosted to predefined values.
* **Player Elements (Coming soon):** Based on player upgrades and player category, owners will be given a set number of Element Upgrade Points (EUP). The user is free to assign available EUPs to one or many of his preferred players' elements, increasing in-player card performance in a particular direction.

Likewise, **MCL Signed Bat NFTs** have 2 properties:

* **Bat Stats:** Predefined and fixed for every [**MCL Signed Bat**](/marketplace/nfts/mcl-signed-bats) based on their category. These values are static and do not change as bats cannot be leveled up.&#x20;
* **Visual:** Each NFT looks different from the other as they all have a unique image property.

Now, comparing values of player stats to player elements to visuals is similar to comparing apples to oranges to peaches. Similarly, this issue persists for bats when comparing bat stats to visuals.

The ranges of these properties are different. Therefore, to reach a level playing field for all, we needed to normalize them first. For this, we compressed the entire properties range to a range of 0 to 1.

> ***Note:*** *We used the min-max normalization algorithm to arrive at the normalized scores for different parameters.*
>
> ***Note:** To normalize the game score for MCL Bowlers, we had to do an additional step of calculations. This is because the bowler players have scores for only 1 or 3 traits. Hence we only had to consider the traits with non-zero scores.*

![](/files/06B8Mux7QkMHB9YJ9UfT)

Once we get the Normalized Image Score (NIS) - Visual, Normalized Stats Score (NSS) - Player Stats, and Normalized Element Score (NES\*) - Player Elements, for the [**MCL Players**](/game-mechanics-beta/mcl-players), multiply them with their respective weighted factors (W1, W2, and W3), and add the three for the final score, as seen below.

![](/files/YfTrdu4upAAUVnJTMWml)

![](/files/iAliKbQ9howaO0xwbeaB)

Similarly, for [**MCL Signed Bats**](/marketplace/nfts/mcl-signed-bats)**,** we get the Normalized Stats Score (NSS) - Bat Stats and Normalized Image Score (NIS) - Visual, multiply them with their respective weighted factors (W1 and W2), and add the two for the final score, as seen below.

![](/files/yknrPnU0JulTEtTteeFG)

![](/files/yePbb0mhs7k5enmOMPGj)

With this, we reach the final score for each NFT. Additionally, as [**MCL Player NFTs** ](/marketplace/nfts/mcl-players)level up in-game, the scores will update to reflect the new changes.

> ***Note:** For MCL Players, in the initial beta, we are using weighted factors for Normalized Image Score (NIS) and Normalized Stats Score (NSS) at a 50%-50% weightage.*
>
> ***Note:** For Meta Cricket League Bats, we used a 75% weighted factor for Normalized Image Score (NIS), and a 25% weighted factor for Normalized Stats Score (NSS) as MCL Bats have non-upgradable game stats.*

To check the rarity score: [**https://www.guardianlink.io/meta-cricket-player**](https://www.guardianlink.io/meta-cricket-player)

### What does this mean?

A dynamic rarity scoring system allows users to enhance the rarity of their NFTs by reflecting the time and effort invested to progress in the game.

This one-of-a-kind system ensures that each time you [**level up**](/gameplay/level-up-system) your MCL Player NFTs in-game, you also improve its rarity score and overall ranking in marketplace.

Users can also use this dynamic scoring pattern to find the rarest and most impactful NFTs, one that will benefit them both in the game and in the marketplace.

> ***Disclaimer:** The above-explained concept is subject to change. However, the process will have only a positive impact on MCL and its users.*


# Rental

While cricket has a lot of fans who understand the nuances of the game, the same cannot be said about NFTs and P2E gaming. As a measure to invite the uninitiated and incentivize the undaunted, MCL will introduce the rental program. The rental system is designed to break the entry barriers that might deter users from getting into NFTs, Web3 and P2E gaming, leave alone MCL.

The rental functionality provides an exclusive privilege reserved for NFT holders, affording them the ability to generate income through enlisting their NFTs on the marketplace.

NFT holders are granted the freedom to list numerous NFTs for rental in accordance with their preferences. Moreover, Jump.Trade coordinates tournaments specifically tailored to individual NFTs, thereby providing the rental option with significant potential for holders to generate revenue with minimal efforts.

It is important to note that NFTs listed for rental cannot be used within the game by the NFT holder. These NFTs may only be used only when the particular NFT has been revoked from the rental.

Also, the rental feature presents a substantial opportunity for non-NFT users as well. Users can obtain NFTs listed under the rental mode, which can then be used in the game. The rewards gained from the tournaments are distributed between the user and the NFT holder.

<br>

> ***Disclaimer:** The above-explained concept is subject to change. However, the process will have only a positive impact on MCL and its users.*


# MCL Players

![](/files/59C2TZqRteQALG1AAyYG)

1. **MCL Player Role:** This icon represents whether the player is a Batsman or Bowler, and indicates their dominant hand.
2. **MCL Player Category:** This refers to the rarity (Rookie, Rare, Epic, and Legend)&#x20;
3. **MCL Player Level:** All players max out at level 15; increasing levels ensures better elements and stats
4. **MCL Player Visual Properties:** This refers to the player's visual representation
5. **MCL Player Name & Edition Number:** The player's name and NFT edition number
6. **MCL Player Stats:** This reflects the player's ability to deliver different bowling styles or bat against different bowling styles.

### In-game Player Logic

To play a match, users need to use 1 Batsman NFT and  at least 1 Bowler NFT or a maximum combination of 1 Batsman NFT and 3 Bowler NFTs. If user selects 3 bowler NFTs, each bowler will be allowed to bowl 1 over. If user selects 2 bowler NFTs, one bowler can bowl one over and one bowler can bowl 2 overs. User can select the bowler at the beginning of the over.&#x20;

All Batsmen NFTs and Bowler NFTs have 5 Game Stats (Swing, Fast, Medium, Slow, and Spin).

For Bowler NFTs, the Game Stats represent their bowling style and ability and for Batsmen NFTs, the Game Stats represent the batsman's ability to play against different bowling styles.

The performance of NFTs will vary based on the game stats they possess. Additionally, in latter phases, we may introduce other factors which affect the performance of the NFTs.

> ***Disclaimer:** The above explained concept and its data attached are subject to change. However, the process will have only positive impact on MCL and its users.*


# MCL Bats

![](/files/d1mXz0iLaty1MGbRRz3F)

1. **Item Type:** This icon represents the MCL Signed Bat NFT type
2. **Bat Category:** This refers to the rarity of MCL Signed Bat NFTs (Rare, Super Rare, Ultra Rare, and Immortal)&#x20;
3. **Legendary Cricketer Sign:** This refers to the legendary cricketer's signature on MCL Signed Bat NFTs
4. **Bat Category Visual Property:** This refers to the MCL Signed Bat's visual representation
5. **Bat Power:** This refers to the batting power of the MCL Signed Bat allocated based on the batting  category.
6. **Background Visual Property:** This represents the MCL Signed Bat's visual background.
7. **Bat Grip:** This refers to the MCL Signed Bat's grip color
8. **Bat Frame:** This represents the MCL Signed Bat's frame color
9. **Bat Frame Header:** This refers to the MCL Signed Bat header. In this case, the bat frame header is MAT.

### In-game Bat Logic

All users will be given default, non-NFT bats to play matches. However, users will need to play with [**MCL Signed Bats**](/marketplace/nfts/mcl-signed-bats) **or** [**MCL Crypto Bats**](/marketplace/nfts/mcl-crypto-bats) if they need to enhance the gamepla&#x79;**.**

In case the user has an [**MCL Signed Dual Bat**](/marketplace/nfts/mcl-signed-bats) **or** [**MCL Crypto Dual Bat**](/marketplace/nfts/mcl-crypto-bats/mcl-crypto-bats-phase-1/dual-bats/mcl-dual-crypto-bats-unique), the bat with the highest power will be used in the match.

To understand the difference between [**MCL Signed Bats**](/marketplace/nfts/mcl-signed-bats), [**MCL Crypto Bats**](/marketplace/nfts/mcl-crypto-bats), and Non-NFT Bats, refer to the following section.

### MCL Signed Bat NFTs versus MCL Crypto Bat NFTs versus Non-NFT Bats

#### **Wicket (Negative Runs)**

Users will receive negative runs for every wicket they lose. The negative runs received will be determined by the type of bat they hold.

<table><thead><tr><th width="272">Bat Category</th><th width="256" align="center">Negative Runs Received</th></tr></thead><tbody><tr><td>Dual Signed - Immortal</td><td align="center">0</td></tr><tr><td>Dual Signed - Ultra Rare</td><td align="center">-1</td></tr><tr><td>Dual Crypto - Unique</td><td align="center">-1</td></tr><tr><td>Single Signed - Immortal</td><td align="center">0</td></tr><tr><td>Single Signed - Ultra Rare</td><td align="center">-2</td></tr><tr><td>Single Crypto - Unique</td><td align="center">-2</td></tr><tr><td>Single Signed - Super Rare</td><td align="center">-3</td></tr><tr><td>Single Crypto - Premium</td><td align="center">-3</td></tr><tr><td>Single Signed - Rare</td><td align="center">-4</td></tr><tr><td>Single Crypto - Superior</td><td align="center">-4</td></tr><tr><td>Single Crypto - Standard</td><td align="center">-5</td></tr><tr><td>Default, Non-NFT</td><td align="center">-6</td></tr></tbody></table>

> *For example, Alice uses a Single Ultra Rare MCL Signed Bat, while Bob uses the default bat. In case of a wicket, Alice will get -2 negative runs, while, in the same scenario, Bob will get -6 negative runs.*

#### **2X Runs Power Up**

Users will also receive a fixed amount of 2x Runs Power Up, based on the bat's category. Non-NFT default bats do not have this advantage. When users utilize this power up, they will score double runs on that particular ball. This power up resets in every match.

<table><thead><tr><th width="270.91797556719024">Bat Category</th><th>2x Runs Power Up per Match</th></tr></thead><tbody><tr><td>Dual Signed - Immortal</td><td>3</td></tr><tr><td>Dual Signed - Ultra Rare</td><td>2</td></tr><tr><td>Dual Crypto - Unique</td><td>2</td></tr><tr><td>Single Signed - Immortal</td><td>2</td></tr><tr><td>Single Signed - Ultra Rare</td><td>1</td></tr><tr><td>Single Crypto - Unique</td><td>1</td></tr><tr><td>Single Crypto - Premium</td><td>1</td></tr><tr><td>Single Signed - Super Rare</td><td>1</td></tr><tr><td>Single Crypto - Superior</td><td>1</td></tr><tr><td>Single Signed - Rare</td><td>1</td></tr><tr><td>Single Crypto - Standard</td><td>1</td></tr><tr><td>Default, Non-NFT</td><td>None</td></tr></tbody></table>

> *For example, Carlos uses a Single Super Rare MCL Signed Bat, which gives him one 2x Runs Power Up. In a match, he uses this power up when hitting a 6, as a result he scores 12 runs on that ball.*

#### **Swipe Angle Deviation**

All bats — NFT and Non-NFT, have a swipe angle deviation factor that impacts the shot accuracy. The lower the swipe angle deviation, the higher the user's shot accuracy. [**MCL Signed Bats** ](/marketplace/nfts/mcl-signed-bats)and [**MCL Crypto Bats**](/marketplace/nfts/mcl-crypto-bats) have lower swipe angle deviation when compared to default, non-NFT bats.

| Bat Category               | Swipe Angle Deviation |
| -------------------------- | --------------------- |
| Dual Signed  - Immortal    | 0°                    |
| Dual Signed - Ultra Rare   | 5°                    |
| Dual Crypto - Unique       | 5°                    |
| Single Signed - Immortal   | 0°                    |
| Single Signed - Ultra Rare | 10° + ((95-*x*)/2)°   |
| Single Crypto - Unique     | 10° + ((95-x)/2)°     |
| Single Crypto - Premium    | 15° + ((85-x)/2)°     |
| Single Signed - Super Rare | 15° + ((85-*x*)/2)°   |
| Single Crypto - Superior   | 20° + ((65-x)/2)°     |
| Single Signed - Rare       | 20° + ((65-*x*)/2)°   |
| Single Crypto - Standard   | 32° + ((50-x)/2)°     |
| Default, Non-NFT           | 40°                   |

> *For example, Dan has a Single Rare MCL Signed Bat with 51 power, while Erin uses a default, non-NFT bat. When playing, Dan will enjoy better batting accuracy with a swipe angle deviation of 27°, which is derived from:*

![](/files/5aI6UJc8Upk1p6tzygEI)

![](/files/xeXqQ7MknL7gjFtMF6JP)

> *In this case, Dan's swipe angle deviation is 27° (-13.5°/+13.5°) and he hits the ball at a 45° angle. Thus, his accuracy will be anywhere between 58.5° and 31.5°. This allows Dan to hit the ball in-between fielders or take advantage of open spaces.*

> *In comparison, Erin's default bat gives her a swipe angle deviation of 40° (-20°/+20°). This means that if Erin hits the ball at a 45° angle, her accuracy will be anywhere between 65° and 25°. Erin will not be able to take advantage of the field.*

#### **Sixes Distance**

Users who use the [**MCL Signed Bats** ](/marketplace/nfts/mcl-signed-bats)and [**MCL Crypto Bats**](/marketplace/nfts/mcl-crypto-bats) will hit longer sixes depending on the category of the bat. In the near future, we are planning to bring more use cases for six distances in the MCL game.

| Bat Category               | Sixes Distance |
| -------------------------- | -------------- |
| Dual Signed  - Immortal    | 65 m - 90 m    |
| Dual Signed - Ultra Rare   | 65 m - 90 m    |
| Dual Crypto - Unique       | 80 m - 120 m   |
| Single Signed - Immortal   | 65 m - 90 m    |
| Single Signed - Ultra Rare | 65 m - 90 m    |
| Single Crypto - Unique     | 80 m - 120 m   |
| Single Crypto - Premium    | 80 m - 110 m   |
| Single Signed - Super Rare | 65 m - 90 m    |
| Single Crypto - Superior   | 80 m - 100 m   |
| Single Signed - Rare       | 65 m - 90 m    |
| Single Crypto - Standard   | 75 m - 95 m    |
| Default, Non-NFT           | 65 m - 75 m    |

> ***Disclaimer:** The above explained concept and its data attached are subject to change. However, the process will have only positive impact on MCL and its users.*


# MCL Signature Shots

The MCL Signature Shot NFTs are 360° batting shots, motion captured by professional cricketers. These batting shots are mapped and can be equipped to a specific MCL Batter.

For example, let’s say you’re using a Rookie MCL Batter like Meta Striker. In that case, MCL Signature Shot NFTs associated with Meta Striker, such as Meta Striker — Superstar Shot, Meta Striker — Mid-wicket Loft, etc., will be played by your Meta Striker Players.

### In-game MCL Signature Shot Logic

#### Pitch Types and Pitch Stats

At present, the MCL game has 3 distinct pitch types — Green, Dry, and Normal.

Each MCL Signature Shot NFT arrives with unique Pitch Stat Percentages for the three pitches.

The lowest Pitch Stat Percentage value is 5%, and the highest value is 30%.

All possible Pitch Stat values are 5%, 10%, 15%, 20%, 25%, and 30%.

> ***Note:** Refer to the “How does an MCL Signature Shot work?” section to understand the working of pitch type and stats.*

#### How does an MCL Signature Shot work?

Equipped MCL Signature Shot trigger situationally based on the ball delivery and batting shot direction. During the match, when the user makes the correct batting direction input to the relevant ball, the shot will get connected and activate, the MCL Batter will then have a slight uptick in stats based on the pitch type and predefined factor. The MCL Batter’s stats will revert back to the original stats on completion of the MCL Signature Shot.

For example, Bob uses a Level 1 MCL Rookie Batter — Meta Natty that is equipped with a Reverse Sweep Signature Shot, which has a 5%, 10%, and 15% pitch stat when used on Green, Dry, and Normal pitches, respectively.

> ***Note:** The pitch stat percentage applies to the difference value between the MCL Batter’s current level stats and maximum level stats.*

> ***Note:** Each MCL Signature Shot NFT arrives with unique Pitch Stat Percentages for the three pitches.*

> ***Note:** Each MCL Signature Shot NFT will trigger only once per over.*

Therefore, Bob’s Level 1 MCL Rookie Batter — Meta Natty, will have the following performance on the different pitches:

**Green Pitch**

<table><thead><tr><th width="135.33333333333331">Meta Natty</th><th width="180" align="center">Current Level Stats</th><th width="162" align="center">Difference Value (Max Level Stat — Current Level Stat)</th><th width="135" align="center">5% Pitch Stat  Percentage for Green Pitch</th><th width="116" align="center">Final Stats when MCL Signature Shot triggers</th></tr></thead><tbody><tr><td>Fast</td><td align="center">35/50</td><td align="center">15</td><td align="center">0.75</td><td align="center">35.75</td></tr><tr><td>Medium</td><td align="center">32/50</td><td align="center">18</td><td align="center">0.90</td><td align="center">32.90</td></tr><tr><td>Slow</td><td align="center">34/50</td><td align="center">16</td><td align="center">0.80</td><td align="center">34.80</td></tr><tr><td>Spin</td><td align="center">36/50</td><td align="center">14</td><td align="center">0.70</td><td align="center">36.70</td></tr><tr><td>Swing</td><td align="center">34/50</td><td align="center">16</td><td align="center">0.80</td><td align="center">34.80</td></tr></tbody></table>

**Dry Pitch**

<table><thead><tr><th width="135.33333333333331">Meta Natty</th><th width="180" align="center">Current Level Stats</th><th width="162" align="center">Difference Value (Max Level Stat — Current Level Stat)</th><th width="149" align="center">10% Pitch Stat  Percentage for Dry Pitch</th><th width="116" align="center">Final Stats when MCL Signature Shot triggers</th></tr></thead><tbody><tr><td>Fast</td><td align="center">35/50</td><td align="center">15</td><td align="center">1.50</td><td align="center">36.50</td></tr><tr><td>Medium</td><td align="center">32/50</td><td align="center">18</td><td align="center">1.80</td><td align="center">33.80</td></tr><tr><td>Slow</td><td align="center">34/50</td><td align="center">16</td><td align="center">1.60</td><td align="center">35.60</td></tr><tr><td>Spin</td><td align="center">36/50</td><td align="center">14</td><td align="center">1.40</td><td align="center">37.40</td></tr><tr><td>Swing</td><td align="center">34/50</td><td align="center">16</td><td align="center">1.60</td><td align="center">35.60</td></tr></tbody></table>

**Normal Pitch**

<table><thead><tr><th width="135.33333333333331">Meta Natty</th><th width="180" align="center">Current Level Stats</th><th width="162" align="center">Difference Value (Max Level Stat — Current Level Stat)</th><th width="149" align="center">15% Pitch Stat  Percentage for Normal Pitch</th><th width="116" align="center">Final Stats when MCL Signature Shot triggers</th></tr></thead><tbody><tr><td>Fast</td><td align="center">35/50</td><td align="center">15</td><td align="center">2.25</td><td align="center">37.25</td></tr><tr><td>Medium</td><td align="center">32/50</td><td align="center">18</td><td align="center">2.70</td><td align="center">34.70</td></tr><tr><td>Slow</td><td align="center">34/50</td><td align="center">16</td><td align="center">2.40</td><td align="center">36.40</td></tr><tr><td>Spin</td><td align="center">36/50</td><td align="center">14</td><td align="center">2.10</td><td align="center">38.10</td></tr><tr><td>Swing</td><td align="center">34/50</td><td align="center">16</td><td align="center">2.40</td><td align="center">36.40</td></tr></tbody></table>

#### Can the user control when to play an MCL Signature Shot in a match?

No, the user cannot control when to play the MCL Signature Shot NFT as it triggers situationally based on the ball delivery and batting shot direction. During the match, the user must make the correct batting direction input to the relevant ball in order to connect and activate the shot.

#### Will users score a boundary whenever the MCL Signature Shot triggers?

The MCL Signature Shot NFT only adapts the user’s MCL Batter to play situational ball deliveries and batting shot directions. The outcome can be boundaries, or runs, or even catches.

#### Will MCL Signature Shots help face various deliveries?

The MCL Signature Shot (when triggered) will often help to improve the shot connection. A shot which might otherwise be a swing and miss will connect with the bat situationally.

#### How to equip MCL Signature Shots?

If you own the matching MCL Signature Shot NFT and MCL Batter NFT, the shot will equip automatically.

#### Can I level up my MCL Signature Shots?

No, the MCL Signature Shot NFTs cannot be leveled up.

> ***Disclaimer:** The above explained concept and its data attached are subject to change. However, the process will have only positive impact on MCL and its users.*


# MCL PREMIER PLAYERS

MCL Premier Players are the new exclusive players that can only be obtained by fusing two existing players using fusors. These NFTs represent 10 different teams, each with unique jersey colors and jersey numbers.

In addition to the Premier Player NFT, you will also receive an additional Premier Player's Special Shot NFT and Premier Player Fielding Action NFT after fusion. These Premier Players have specific player stats, and each player's stats differ based on the type of players used during fusion.

Note: MCL Premier Players can also be obtained from others in the Jump.Trade marketplace.

## **How to Obtain MCL Premier Players**

To obtain an MCL Premier Player, you will need to fuse two existing MCL players using fusor boxes. Fusors boxes can be obtained by purchasing them from the Jump.Trade marketplace.&#x20;

To fuse two players, you will need to select the two players you want to fuse, a fusor box of the higher category player selected for fusion and then click on the "Fuse" button.&#x20;

Once the fusion is complete, you will receive an MCL Premier Player NFT, as well as an additional Premier Player's Special Shot NFT and Premier Player Fielding Action NFT.

There are a total of 10,000 Premier Players NFTs. Where 5000 are batsman NFTs and 5000 NFTs are bowlers.

### **The Fused NFTs are further segmented into multiple categories.**

1. **Premier players**: 10,000 Units
2. **Special Shot NFTs**: 10,000 Units
3. **Fielding Actions**: 10,000 Units

#### MCL PREMIER PLAYERS RARITY CATEGORIES

Each Batsman and Bowler of the Premier Players falls into any one of the following 4 rarity categories

* Rookie
* Rare
* Epic
* Legend

<table><thead><tr><th width="187">Rarity Category</th><th width="164.33333333333331">Unique Batsman</th><th width="167">Unique Bowler</th><th>Total</th></tr></thead><tbody><tr><td>Rookie</td><td>6</td><td>6</td><td>12</td></tr><tr><td>Rare</td><td>4</td><td>4</td><td>8</td></tr><tr><td>Epic</td><td>4</td><td>4</td><td>8</td></tr><tr><td>Legend</td><td>2</td><td>2</td><td>4</td></tr><tr><td>Total Unique MCL Premier Player</td><td>16</td><td>16</td><td>32</td></tr></tbody></table>

#### Character There are 32 unique characters, divided into Batsman and Bowler roles&#x20;

There are a total of 10,000 MCL Premier  Player NFTs, and the category-wise break-up is as follows:

<table><thead><tr><th width="201">Rarity Category</th><th width="179">Batsman</th><th width="225">Bowler</th><th>Total Units</th></tr></thead><tbody><tr><td>Rookie</td><td>3000</td><td>3000</td><td>6000</td></tr><tr><td>Rare</td><td>1200</td><td>1200</td><td>2400</td></tr><tr><td>Epic</td><td>600</td><td>600</td><td>1200</td></tr><tr><td>Legend</td><td>200</td><td>200</td><td>400</td></tr></tbody></table>

Each of the players represent different teams and the category wise breakup is as follows

| Team                 | Batsmen Count | Bowler Count |
| -------------------- | ------------- | ------------ |
| Delhi Dons           | 1             | 1            |
| Bangalore Beamers    | 2             | 2            |
| Hyderabad Superstars | 2             | 2            |
| Punjab Pistons       | 1             | 2            |
| Chennai Commandos    | 2             | 3            |
| Kolkata Kingsmen     | 1             | 1            |
| Mumbai Marvels       | 2             | 1            |
| Gujarat Gangsters    | 2             | 1            |
| Lucknow Leapers      | 1             | 1            |
| Rajasthan Raiders    | 2             | 2            |

### **Level Upgrades**

All MCL Premier player NFTs also can be upgraded to a maximum of level 15, However the starting level for the premium players will be 3 or more and its entirety depends upon the level of players used for fusion

### Visual Property Details

The visual properties used to create the MCL Premier Player NFTs are as follows

<details>

<summary><strong>Helmets</strong></summary>

* Power Shield
* Power Dome
* Blaze Guard
* Storm Shield
* Aero
* Ultra flex
* Max Flex
* Stealth Camo
* White Retro Fedora
* Black Retro Fedora
* Purple Retro Fedora
* Orange Retro Fedora

</details>

<details>

<summary><strong>Pendant</strong></summary>

* GlitR Pro BTC
* All-star Gold BTC
* StellR eTH
* Glim eTH
* Armytrix&#x20;
* MetaGlow&#x20;
* Techno-Navigator
* CyberCrown
* IllumiSphere

</details>

<details>

<summary><strong>Sunglasses</strong></summary>

* VelocityVision
* RapidFocus
* RayShade
* Solaris
* Techno Tint
* GlareGuard
* CybR Shade
* Synth Visor

</details>


# Rookie Premier Players

> *Introducing the cricket trailblazers, starting from the grassroots and brimming with potential. These player NFTs are the dark horses of the game, delivering clutch performances when it counts. Combine them with your skill and timing, and watch them transform the Meta Cricket League!*

<figure><img src="/files/6iMIuJ8R5m4aqlJZT0la" alt="" width="375"><figcaption></figcaption></figure>

### Level 1 Rookie Premier Batsmen Details

The names of Rookie MCL Premier Player Batsmen and their in-game stats have been listed in the table below:

<table><thead><tr><th width="196">Player</th><th width="145">NFTs Available</th><th width="95">Style</th><th width="129">Team</th><th>Spin</th><th width="84">Slow</th><th>Med</th><th>Fast</th><th>Swing</th></tr></thead><tbody><tr><td> Meta Trippy</td><td>500</td><td>RH</td><td>Hyderabad Superstars</td><td>33/50</td><td>36/50</td><td>34/50</td><td>37/50</td><td>35/50</td></tr><tr><td>Meta Young Gun</td><td>500</td><td>RH</td><td>Rajasthan Raiders</td><td>38/50</td><td>33/50</td><td>36/50</td><td>34/50</td><td>37/50</td></tr><tr><td>Meta Gabbar</td><td>500</td><td>LH</td><td>Punjab Pistons</td><td>35/50</td><td>36/50</td><td>33/50</td><td>34/50</td><td>37/50</td></tr><tr><td>Meta Rising Star</td><td>500</td><td>RH</td><td>Chennai Commandos</td><td>37/50</td><td>33/50</td><td>36/50</td><td>34/50</td><td>35/50</td></tr><tr><td>Meta Sun</td><td>500</td><td>RH</td><td>Mumbai Marvels</td><td>34/50</td><td>38/50</td><td>33/50</td><td>36/50</td><td>37/50</td></tr><tr><td>Meta Gilli</td><td>500</td><td>RH</td><td>Gujarat Gangsters</td><td>33/50</td><td>37/50</td><td>34/50</td><td>35/50</td><td>38/50</td></tr></tbody></table>

### Level 1 Rookie Premier Bowler Details

The names of Rookie MCL Premier Player Bowlers and their in-game stats have been listed in the table below:

<table><thead><tr><th width="154">Player</th><th width="145">NFTs Available</th><th width="134">Style</th><th width="159">Team</th><th width="82">Spin</th><th width="74">Slow</th><th width="80">Med</th><th width="79">Fast</th><th>Swing</th></tr></thead><tbody><tr><td>Meta Tornado </td><td>500</td><td>RA Leg spin</td><td>Delhi Dons </td><td>30/50 </td><td>0/50</td><td>0/50</td><td>0/50</td><td>0/50</td></tr><tr><td>Meta Punjabi Pacer </td><td>500</td><td>LA Med Fast</td><td>Punjab Pistons </td><td>0/50 </td><td>0/50</td><td>33/50</td><td>0/50</td><td>34/50</td></tr><tr><td>Meta Lord </td><td>500</td><td>RA Med Fast </td><td>Kolkata Kingsmen </td><td>0/50 </td><td>0/50</td><td>33/50</td><td>0/50</td><td>32/50</td></tr><tr><td>Meta Yorker King</td><td>500</td><td>RA Fast Medium</td><td>Hyderabad Superstars </td><td>0/50 </td><td>0/50</td><td>0/50</td><td>30/50</td><td>32/50</td></tr><tr><td>Meta Rhythm</td><td>500</td><td>RA Fast Medium</td><td>Chennai Commandos </td><td>0/50 </td><td>0/50</td><td>0/50</td><td>30/50</td><td>34/50</td></tr><tr><td>Meta Spin</td><td>500</td><td>RA Leg Spin</td><td>Punjab Pistons</td><td>32/50</td><td>0/50</td><td>0/50</td><td>0/50</td><td>0/50</td></tr></tbody></table>


# Rare Premier Players

> *Unearth these NFT treasures, for they are the crown jewels of the cricket world. Elusive and exceptional, they define rarity. When you pair these rare player NFTs with your skill, team, and timing, magic happens on the Meta Cricket League field.*

<figure><img src="/files/6bG7PW0XSTSosQMz4UJJ" alt="" width="375"><figcaption></figcaption></figure>

### Level 5 Rare Premier Batsmen Details

The names of Rare MCL Premier Player Batsmen and their in-game stats have been listed in the table below:

<table><thead><tr><th width="150">Player</th><th width="147">NFTs Available</th><th width="95">Style</th><th width="118">Team</th><th width="80">Spin</th><th width="80">Slow</th><th width="80">Med</th><th>Fast</th><th>Swing</th></tr></thead><tbody><tr><td>Meta Russ</td><td>300</td><td>RH</td><td>Kolkata Kingsmen</td><td>46/65</td><td>49/65</td><td>51/65</td><td>50/65</td><td>52/50</td></tr><tr><td>Meta Kart</td><td>300</td><td>RH</td><td>Bangalore Beamers</td><td>53/65</td><td>48/65</td><td>44/65</td><td>51/65</td><td>52/50</td></tr><tr><td>Meta Stroke-maker</td><td>300</td><td>RH</td><td>Lucknow Leapers</td><td>45/65</td><td>48/65</td><td>50/65</td><td>44/65</td><td>51/50</td></tr><tr><td>Meta Marky</td><td>300</td><td>RH</td><td>Hyderabad Superstars</td><td>47/65</td><td>52/65</td><td>49/65</td><td>54/65</td><td>53/50</td></tr></tbody></table>

### Level 5 Rare Premier Bowler Details

The names of Rare MCL Premier Player Bowlers and their in-game stats have been listed in the table below:

<table><thead><tr><th width="154">Player</th><th width="146">NFTs Available</th><th width="94">Style</th><th width="128">Team</th><th width="70">Spin</th><th width="77">Slow</th><th width="78">Med</th><th width="79">Fast</th><th>Swing</th></tr></thead><tbody><tr><td>Meta Turbo </td><td>300</td><td>RA Fast</td><td>Bangalore Beamers</td><td>0/65</td><td>0/65</td><td>0/65</td><td>50/65 </td><td>49/65</td></tr><tr><td>Meta Bullet</td><td>300</td><td>RA Medium</td><td>Bangalore Beamers</td><td>0/65</td><td>51/65</td><td>51/65</td><td>0/65</td><td>0/65</td></tr><tr><td>Meta Beast</td><td>300</td><td>RA Fast</td><td>Chennai Commandos</td><td>0/65</td><td>0/65</td><td>0/65</td><td>48/65 </td><td>50/65</td></tr><tr><td>Meta Stallion</td><td>300</td><td>RA Medium Fast</td><td>Lucknow Leapers</td><td>0/65</td><td>0/65</td><td>47/65</td><td>0/65</td><td>46/65</td></tr></tbody></table>


# Epic Premier Players

> *The name says it all - these NFTs are epic, offering an unmatched blend of power and intensity. Tracking down these epic NFTs is a challenge worth undertaking. Once you possess one, you're destined for greatness in every Meta Cricket League match you partake in.*

<figure><img src="/files/EtVqC0CVmRbA56FK8FuZ" alt="" width="375"><figcaption></figcaption></figure>

### Level 8 Epic Premier Batsmen Details

The names of Epic MCL Premier Player Batsmen and their in-game stats have been listed in the table below:

<table><thead><tr><th width="148">Player</th><th width="145">NFTs Available</th><th width="72">Style</th><th width="129">Team</th><th width="80">Spin</th><th width="79">Slow</th><th>Med</th><th>Fast</th><th>Swing</th></tr></thead><tbody><tr><td> Meta Bull</td><td>150</td><td>LH</td><td>Delhi Dons</td><td>58/75</td><td>60/75</td><td>57/75</td><td>61/75</td><td>59/75</td></tr><tr><td>Meta Hitman</td><td>150</td><td> RH</td><td>Mumbai Marvels</td><td>56/75</td><td>63/75</td><td>59/75</td><td>55/75</td><td>62/75</td></tr><tr><td>Meta Hurricane</td><td>150</td><td>RH</td><td>Gujarat Gangsters</td><td>61/75</td><td>55/75</td><td>63/75</td><td>58/75</td><td>56/75</td></tr><tr><td>Meta Juggernaut</td><td>150</td><td>RH</td><td>Rajasthan Raiders</td><td>59/75 </td><td>57/75 </td><td>60/75</td><td>62/75</td><td>55/75</td></tr></tbody></table>

### Level 8 Epic Premier Bowler Details

The names of Epic MCL Premier Player Bowlers and their in-game stats have been listed in the table below:

<table><thead><tr><th width="154">Player</th><th width="145">NFTs Available</th><th width="134">Style</th><th width="129">Team</th><th width="82">Spin</th><th width="77">Slow</th><th width="80">Med</th><th width="79">Fast</th><th>Swing</th></tr></thead><tbody><tr><td>Meta Superman</td><td>150</td><td>LA off-Spin</td><td>Chennai Commandos</td><td>54/75</td><td>57/75</td><td>0/75</td><td>0/75 </td><td>0/75</td></tr><tr><td>Meta Seamer</td><td>150</td><td>RA Fast</td><td>Gujarat Gangsters</td><td>0/75</td><td>59/75 </td><td>0/75 </td><td>60/75 </td><td>61/75</td></tr><tr><td>Meta Arch</td><td>150</td><td>RA Fast</td><td>Mumbai Marvels </td><td>0/75</td><td>61/75</td><td>0/75</td><td>59/75</td><td>57/75</td></tr><tr><td>Meta Spin Samurai</td><td>150</td><td>RA Off Spin</td><td>Rajasthan Raiders</td><td>65/75</td><td>61/75</td><td>0/75</td><td>0/75</td><td>0/75</td></tr></tbody></table>


# Legend Premier Players

> *The word 'legend' doesn't do justice to these NFTs; they're legendary in the truest sense. Designed to elevate power, skill, and playability, Legend NFTs provide you with a competitive edge over others. These are the rarest finds, the stuff of legends in the Meta Cricket League.*

<figure><img src="/files/RZwBQxef1Gq2ZtKtFwJ8" alt="" width="375"><figcaption></figcaption></figure>

### Level 10 Legend Premier Batsmen Details

The names of Legend MCL Premier Player Batsmen and their in-game stats have been listed in the table below:

<table><thead><tr><th width="138">Player</th><th width="145">NFTs Available</th><th width="72">Style</th><th width="129">Team</th><th width="80">Spin</th><th width="81">Slow</th><th width="80">Med</th><th width="79">Fast</th><th>Swing</th></tr></thead><tbody><tr><td>Meta Run Machine</td><td>100</td><td>RH</td><td>Bangalore Beamers</td><td>80/99 </td><td>81/99</td><td>77/99</td><td>84/99 </td><td>75/99</td></tr><tr><td>Meta Cool</td><td>100</td><td>RH</td><td>Chennai Commandos</td><td>85/99 </td><td>78/99</td><td>79/99 </td><td>75/99 </td><td>83/99</td></tr></tbody></table>

### Level 10 Legend Premier Bowler Details

The names of Legend MCL Premier Player Bowlers and their in-game stats have been listed in the table below:

<table><thead><tr><th width="154">Player</th><th width="145">NFTs Available</th><th width="98">Style</th><th width="118">Team</th><th width="74">Spin</th><th width="80">Slow</th><th width="80">Med</th><th width="79">Fast</th><th>Swing</th></tr></thead><tbody><tr><td>Meta Cannon</td><td>100</td><td>LA Fast</td><td>Rajasthan Raiders</td><td>0/99</td><td>82/99</td><td>0/99</td><td>83/99 </td><td>83/99</td></tr><tr><td>Meta Swing King</td><td>100</td><td>RA Medium Fast</td><td>Hyderabad Superstars</td><td>0/99</td><td>83/99</td><td>85/99</td><td>0/99</td><td>82/99</td></tr></tbody></table>


# MCL PREMIER FIELDING ACTIONS

MCL introduces captivating Fielding Actions inspired by greatest cricket players in the history, highlighting mesmerizing and incredible moments from the sport's history. These actions become available exclusively when a player uses the fusor box and merges players.

These distinctive fielding actions are distributed entirely at random and are independent of the players involved in the fusion process.

<details>

<summary>WORKING OF FIELDING NFT</summary>

These fielding actions are exclusively paired with MCL Premier Bowlers just like the signature shots to the batsmen, and each action is associated with a specific direction indicated on the directional wheel. Depending on the chosen direction, these fielding actions will be automatically triggered.

### **ACTIVATION OF FIELDING NFT**

The successful activation of fielding NFTs in our game depends on several in-game factors. To activate the fielding NFT successfully, all the specified conditions must be met. Here's a breakdown of how it works:

1. To activate a fielding NFT, you must own the NFTs corresponding to the bowler you intend to use.
2. The fielding NFT will be triggered when the opponent hits the ball in the specified direction during gameplay.
3. Fielding setup changes for every ball, and the NFT will only activate when the fielder is correctly positioned in the specified direction.

</details>

<details>

<summary>WHY FIELDING NFT MAY NOT BE TRIGGERED</summary>

Despite meeting the conditions, there are circumstances where the fielding NFT may not be triggered. Here are some reasons:

1. If users are already aware of the existence and positioning of fielding NFTs, they may adjust their gameplay accordingly.
2. When opponents use a special shot/ signature shot with perfect timing, it can make it challenging to activate the fielding NFT.
3. If a user consistently hits the ball in a specific direction on the ground for most of their shots, it can reduce the chances of triggering the NFT.
4. If the opponent uses a high category batsmen possessing a special shot in the same direction as the fielding NFT, the chances of activating the NFT are 50/50.
5. If the opponent times their shots perfectly, the fielding NFTs will not be triggered.

</details>

#### FIELDING ACTIONS DETAILS

There is a total of 18 fielding actions which are diversely distributed among the MCL Premier Bowlers.

| Fielding Animation      | Fielding Positions  | Direction |
| ----------------------- | ------------------- | --------- |
| Flamenco Fling          | Deep Extra Cover    | 7         |
| Flying Wheel            | Deep Cover Point    | 8         |
| Takraw Tackle           | Deep Forward        | 6         |
| Kangaroo Hop            | Deep Fine Leg       | 0         |
| Dynamic Duo             | Long On             | 5         |
| Sideways Snatch         | Deep Square Leg     | 3         |
| Skycatcher              | Deep Cover          | 7         |
| Rocket Slider           | Mid-Wicket          | 4         |
| Barrel Roll Stop        | Cover               | 7         |
| Kneeling Slider         | Mid-On              | 5         |
| Shutout Silencer        | Square Leg          | 3         |
| Superman Snag           | Backward Square Leg | 3         |
| Side Flip Parade        | Fine Leg            | 0         |
| Flying Squirrel Finesse | Mid-Wicket          | 4         |
| Aerial Assault          | Backward Point      | 8         |
| Fruity Dive             | Point               | 8         |
| Soaring Spear           | Fine Leg            | 0         |
| Birdcatcher             | Cover               | 7         |

### THE DISTRIBUTION FOR THE FIELDING ACTION IS AS FOLLOWS

### ROOKIE

The details of the Rookie MCL Premier Player Bowlers and their in-game stats have been listed in the table below

| Player             | Fielding Actions Available | Team                 |
| ------------------ | -------------------------- | -------------------- |
| Meta Tornado       | 18                         | Delhi Dons           |
| Meta Punjabi Pacer | 18                         | Punjab Pistons       |
| Meta Lord          | 18                         | Kolkata Kingsmen     |
| Meta Yorker King   | 18                         | Hyderabad Superstars |
| Meta Rhythm        | 18                         | Chennai Commandos    |
| Meta Spin          | 18                         | Punjab Pistons       |

### RARE

The details of the Rare MCL Premier Player Bowlers and their in-game stats have been listed in the table below

| Player Name   | Fielding Actions Available | Team              |
| ------------- | -------------------------- | ----------------- |
| Meta Turbo    | 18                         | Bangalore Beamers |
| Meta Bullet   | 18                         | Bangalore Beamers |
| Meta Beast    | 18                         | Chennai Commandos |
| Meta Stallion | 18                         | Lucknow Leapers   |

### **EPIC**

The names details of the Epic MCL Premier Player Bowlers and their in-game stats have been listed in the table below

| Player Name       | Fielding Actions Available | Team              |
| ----------------- | -------------------------- | ----------------- |
| Meta Superman     | 18                         | Chennai Commandos |
| Meta Seamer       | 18                         | Gujarat Gangsters |
| Meta Arch         | 18                         | Mumbai Marvels    |
| Meta Spin Samurai | 18                         | Rajasthan Raiders |

### LEGEND

The names details of Legend MCL Premier Player Bowlers and their in-game stats have been listed in the table below

| Player Name     | Fielding Actions Available | Team                 |
| --------------- | -------------------------- | -------------------- |
| Meta Cannon     | 18                         | Rajasthan Raiders    |
| Meta Swing King | 18                         | Hyderabad Superstars |


# MCL Premier Shots

Just like the signature shots which were released for the existing MCL players, these premier shots are paired up exclusively with the premier players.

These shots get triggered only when you own the specific premier players and get triggered only when you hit the ball in game in the designated direction of the shot.

These shots possess significantly higher stats over the signature shot.

### MCL PREMIER SHOT DETAILS

The total supply of MCL Premier Shot NFTs is 10000 units.

### PREMIER SHOT VARIATIONS

| Shot                     | Direction |
| ------------------------ | --------- |
| Kick out cover slog      | 7         |
| Stepaway Scoop           | 11        |
| Falling Scoop            | 0         |
| Hockey Goal Scoop        | 10        |
| Propeller Shot           | 7         |
| Flamingo Square Slog     | 9         |
| Fine leg Golf Hook       | 11        |
| Wickie Juke Shot         | 11        |
| Tornado Reverse Sweep    | 10        |
| Long Loft Slide          | 6         |
| Kneecrusher Sweep        | 1         |
| Salsa Slice              | 8         |
| Enpointe Cover Slice     | 7         |
| Enpointe Gully Slice     | 9         |
| FineLeg Flip             | 1         |
| Reverse Scoop Slice      | 11        |
| Roundhouse Scoop         | 1         |
| Chopper Shot             | 4         |
| Staggering Reverse Sweep | 9         |
| Hopscotch Upper Cut      | 11        |


# Energy (Coming Soon)

When it comes to the game of cricket, energy is one of the most important elements that a player should possess. Energy is determined by fitness, longevity, familiarity with conditions and a variety of other factors.

Energy is a vital source for playing matches. Energy can be calculated based on the quality and quantity of MCL players, bats, and movement. The energy is directly linked to the account. So, during each match, the player can switch players based on their strategy. The player can play 3 matches per energy.

![](/files/IkwjnYemxuKxLz8buLQP)

In MCL, energy is defined as a unit quantity attributed to a user that enables them to play matches. Users can gain energy from 4 sources as mentioned below:

### 1. MCL Player NFT Quantity

Users gain energy based on the number of NFTs they hold in their inventory.

| My NFTs\* | Base Energy\* | Total Matches\* |
| --------- | ------------- | --------------- |
| 2-3       | 5             | 15              |
| 4-6       | 6             | 18              |
| 7-9       | 7             | 21              |
| 10-12     | 8             | 24              |
| 13+       | 9             | 27              |

For example, if a user has 4 NFTs — 2 Rookie and 2 Rare NFTs, then they will receive a base energy of 6, which equates to 18 matches.

### 2. MCL Player NFT Category

Bonus Energy can be generated based on the category of NFT they hold in their inventory.  If the user holds multiple NFTs of the same category, then they will receive bonus energy only once. Additionally, if the user holds multiple NFTs of different categories, then they will receive bonus energy of only the highest NFT category.

| NFT Category\* | Bonus Energy\* | Total Matches\* |
| -------------- | -------------- | --------------- |
| Rookie         | 0              | 0               |
| Rare           | 1              | 3               |
| Epic           | 2              | 6               |
| Legend         | 4              | 12              |

For example, if a user has 3 Rare NFTs and 1 Legend NFT, then they will receive a bonus energy for only the Legend NFT, which is 4, equaling to 12 matches.

### 3. MCL Signed Bat NFT Category

Bat Energy can be generated based on the category of the [**MCL Signed Bat NFT**](/marketplace/nfts/mcl-signed-bats) they hold in their inventory. If the user holds multiple bat NFTs of the same category, then they will receive bonus energy only once. Additionally, if the user holds multiple bat NFTs of different categories, then they will receive bonus energy of only the highest NFT category.

| Bat Category\*        | Bat Energy\* | Total Matches\* |
| --------------------- | ------------ | --------------- |
| Immortal - Dual Bat   | 2            | 6               |
| Immortal              | 2            | 6               |
| Ultra Rare - Dual Bat | 2            | 6               |
| Ultra Rare            | 1            | 3               |
| Super Rare            | 1            | 3               |
| Rare                  | 1            | 3               |

For example, if a user has 4 Immortal Dual Bat NFTs, then they will receive a bat energy of 2, which equates to 6 matches.

### 4. Activity Energy

Users have the option to gain additional energy every day by moving a certain number of steps. If unused, the movement-based energy expires at the end of the day.

| Steps\*  | Move Energy\* | Total Matches\* |
| -------- | ------------- | --------------- |
| 250-500  | 1             | 3               |
| 501-750  | 2             | 6               |
| 750-1000 | 3             | 9               |
| 1000+    | 4             | 12              |

For example, if the user walks 10000 amount of steps, then they will receive movement energy of 4, which equates to 12 matches.

The combination of the above 4 sources will determine how much energy a user will receive per day:

![](/files/DuHi58EPyXRPJCRaHufc)

> ***Disclaimer:** The above explained concept and its data attached are subject to change. However, the process will have only positive impact on MCL and its users.*


# Elements (Coming Soon)

> “*Cricket is a game of great uncertainties!*” - Neville Cardus

In cricket, while skill plays an undeniable role, there are also certain inexplicable factors that can shift the tide of the game for or against you!

This holds true even for a small crack on the pitch that might make a difference between a wicket or a six!

Meta Cricket League attempts to capture this magic of real cricket and translate it into the game.

![](/files/ebTIB1sYEQ4fMz0HFiWk)

To make this possible, we have introduced certain factors called **ELEMENTS** that will influence the playing capabilities of batsmen and bowler NFTs.

The ELEMENTS are:

{% content-ref url="/pages/LL6KyrxxV67fyARwga3h" %}
[Adaptiveness (Coming Soon)](/game-mechanics-coming-soon/elements-coming-soon/adaptiveness-coming-soon)
{% endcontent-ref %}

{% content-ref url="/pages/XDXOWiHOKvpZEwg4qDaV" %}
[Happenstance (Coming Soon)](/game-mechanics-coming-soon/elements-coming-soon/happenstance-coming-soon)
{% endcontent-ref %}

{% content-ref url="/pages/JZYktAEDn7ItNgCb6CVl" %}
[Health (Coming Soon)](/game-mechanics-coming-soon/elements-coming-soon/health-coming-soon)
{% endcontent-ref %}

All NFTs, depending on their category, will begin with base values set for the three elements. Upon leveling up, users will receive *element points*, which they can assign to any element of any NFT that they own to increase its element value.&#x20;

They can choose to distribute it across all the three elements or put all the points in one elements. The number of element points received will vary according to the NFT category.

| Card Rank | Element Upgrade Points\* |
| --------- | ------------------------ |
| Rookie    | 3                        |
| Rare      | 6                        |
| Epic      | 9                        |
| Legend    | 12                       |

*Note: Element points once allotted, cannot be changed.*

*Note: Element points do not decrease in value or get impacted by the user's performance.*

> ***Disclaimer:** The above explained concept and its data attached are subject to change. However, the process will have only positive impact on MCL and its users.*


# Adaptiveness (Coming Soon)

> *A well-timed shot off a good delivery clears the fences. The dew on the pitch turns an unplayable jaffa into an easy dolly of a delivery. A gust of a strong wind could radically alter the way a ball swings, compromising  accuracy.*

The ***Adaptiveness*** element represents the ability of a player to adapt to adverse playing conditions. It will affect how a player can bat or bowl on different types of pitches, weather conditions, etc.

| Player Category\* | Base Adaptiveness Value\* |
| ----------------- | ------------------------- |
| Rookie            | 8                         |
| Rare              | 18                        |
| Epic              | 29                        |
| Legend            | 47                        |

![](/files/5zQZ2Lz8AOr4FPyLRYhl)

1. BAV: Base Adaptiveness Value
2. ΣAlloted EP: Cumulative Allotted Element Points
3. Max CA Value: Maximum Category Adaptiveness Value

**How to increase Adaptiveness Element?**

A user holds 1 Legend NFT with 47 as the base adaptiveness value. When this user levels up, he gets 12 element points. The user decides to allocate 8 of these 12 element points to  the Adaptiveness element. Then the new adaptiveness value after the level-up points will be 47+ 8 = 55.&#x20;

### **Impact**

**For batsmen**, the adaptiveness element impacts their ability to perform in adverse conditions (weather, wind, pitch, etc.) and shot timing and connection.

Having a higher Adaptiveness value can lead to a better adjustment to difficult conditions like wind affecting swing, rain affecting ball speed, and bounciness for a batsman NFT.

**For a bowler**, the adaptiveness impacts their ability to perform in adverse conditions (weather, wind, pitch, etc.) and bowling timing and pitch accuracy.

Having higher Adaptiveness value can lead to better adjustment to difficult conditions like wind affecting swing, rain affecting ball speed, and bounciness for a bowler NFT​.

> ***Disclaimer:** The above explained concept and its data attached are subject to change. However, the process will have only positive impact on MCL and its users.*


# Happenstance (Coming Soon)

> *How many times have we witnessed a brilliant wicket-taking yorker being overstepped by the bowler? Or a simple catch being dropped off a stunning delivery?*

We cannot deny how the presence of these inexplicable factors changes the outcome of the game.

The ***Happenstance*** element brings these elements of uncertainty into the game, just like the real game of cricket.

| Player Category\* | Base Happenstance Value\* |
| ----------------- | ------------------------- |
| Rookie            | 8                         |
| Rare              | 18                        |
| Epic              | 29                        |
| Legend            | 47                        |

![](/files/bNuR1kg508cTl3mMXRc4)

1. BHV: Base Happenstance Value
2. ΣAlloted EP: Cumulative Allotted Element Points
3. Max CH Value: Maximum Category Happenstance Value

**How to increase the Happenstance Element?**

A users holds 1 Epic NFT with 29 as the base happenstance value. When this user levels up, he gets 9 element points. The user decides to allocate 6 of these 9 element points to happenstance element. Then the new happenstance value after the level-up points will be 29 + 6= 35.&#x20;

### **Impact**

#### **For Batsmen**

* Higher possibility of no-balls being bowled&#x20;
* Higher possibility of dropped catches&#x20;
* Greater chance of hitting a reward board

#### **For Bowler**

* Reduced chances of no-balls
* Enhanced wicket-taking probability
* Improved control against special bats

#### **Other General Advantages**

* Greater chances of getting activation codes for special tournaments
* Higher chances of getting express upgrades
* Sponsored coupons

### Express Upgrades

Users will be able to get express upgrades if the happenstance elements for their NFTs is high.

Getting express upgrades in the MCL game puts the users in a competitive position as the upgrades are highly relevant to the NFTs that they hold in their inventory

The express upgrades are issued in the [kitboxes ](/gameplay/rewards/kitbox)along with the normal upgrades that the users receive after each win.

> ***Disclaimer:** The above explained concept and its data attached are subject to change. However, the process will have only positive impact on MCL and its users.*


# Health (Coming Soon)

> *The game of cricket is all about Health. The agility, reflexes, and longevity of the player depending on their general health. We’ve seen cricketers following a strict schedule and set practices to maintain good health and fitness.*

The ***Health*** element brings this factor to the gameplay, making sure that players with good health are rewarded amply and aptly in the MCL.

| Player Category\* | Base Health Value\* |
| ----------------- | ------------------- |
| Rookie            | 8                   |
| Rare              | 18                  |
| Epic              | 29                  |
| Legend            | 47                  |

**How to increase Health Element?**

A users holds 1 Rookie NFT with 8 as the base health value. When this user levels up, he gets 3 element points. The user decides to allocate 2 of these 3 element points to Health element. Then the new health value after the [level-up](/gameplay/level-up-system) points will be 8+ 2= 10.&#x20;

#### Benefits of Health are correlated to the Stamina Factor, which is elaborated on in the next section.&#x20;

> ***Disclaimer:** The above explained concept and its data attached are subject to change. However, the process will have only positive impact on MCL and its users.*


# Stamina (Coming Soon)

For any cricketer, irrespective of the charisma or the aura they carry, stamina is of vital importance. Even the greatest of cricketers cannot carry on with the game if they do not have the required stamina.

In MCL, stamina is attached to the NFT. Every NFT needs to have a minimum stamina level to be eligible to play a game in the MCL.

The stamina level for all players starts at 100. The staminal level drops after every match. The drop in Stamina per match depends on the NFT category, NFT Level and Health element. Stamina also decreases with every injury.

For example,&#x20;

1. **NFT Category Effect on Stamina:** After every match, the Legend NFT stamina drops by 5 points and the Epic NFT stamina drops by 10 points. This means, Legend NFT will be able to play a total of 20 matches while Epic NFT will be able to play 10 matches.  &#x20;
2. **NFT Level Effect on Stamina:** There are 2 Legend NFTs, one of level 10 and one of level 15. For the level 10 Legend NFT, stamina drops by 5 points after every match but for the level 15 Legend NFT, stamina drops by 4 points after every. This means, level 10 Legend will be able to play a total 20 matches while level 15 Legend will be able to play 25 matches.
3. **Health Effect on Stamina:** There are 2 Rookie NFTs. One has Health element value as 20 and other has Health element value as 80. For the 20 health Rookie NFT, stamina drops by 10 points after every match and for the 80 health Rookie NFT, stamina drops by 5 points after every match. 20 health Rookie NFT can play 10 matches while 80 health Rookie NFT will be able to play 20 matches.
4. **Injury Effect on Stamina:** While playing, if you get injured by getting by a ball or if you get injured by falling due to pitch conditions, or if you get injured while trying to avoid a bouncer, it will lead to a deduction in stamina.

![](/files/hyNBltLP8Uclq0cRZakP)

The math that goes behind deciding the minimum stamina levels will be revealed when the feature approaches its release date.&#x20;

> ***Disclaimer:** The above explained concept and its data attached are subject to change. However, the process will have only positive impact on MCL and its users.*


# Hit-to-Earn (Initial Beta Release)

![](/files/aGy3KJtivhtvGeiRKHFO)

### Inventory

* To begin playing the game, users need to use a combination of 1 Batsman NFT and at least 1 Bowler NFT or a maximum combination of 1 Batsman NFT and 3 Bowler NFTs.  If user selects 3 bowler NFTs, each bowler will be allowed to bowl 1 over. If user selects 2 bowler NFTs, one bowler can bowl one over and one bowler can bowl 2 overs. User can select the bowler at the beginning of the over.&#x20;
* In case the user does not have any NFTs, then they will have to purchase from the Jump.Trade marketplace.
* You have to sign up on [**www.jump.trade**](https://www.jump.trade/) and use the same log in to register on MCL so that all your NFTs from Jump.trade can be used in the game.

### Assemble Team&#x20;

![](/files/JhNYJfLQSacMCG3LDQID)

* To assemble a team, the user can use  1 Batsman and at least 1 Bowler or a maximum of 1 Batsman and 3 Bowlers.&#x20;
* User can also select a [**Bat NFT**](/game-mechanics-beta/mcl-bats), if they hold one. If they do not have one, then a default non-NFT bat will be provided. To learn more about MCL Signed Bats, [**click here**](/game-mechanics-beta/mcl-bats).
* The user needs to keep an eye out for the [**MCL Player category**](/marketplace/nfts/mcl-players) and level as this impacts the Team Strength.&#x20;
* The user can switch team members with other MCL Players in their inventory before or after matches.

### Time

In the initial beta release, users can play only for a specific time. In the future release, the time limit restrictions will be extended.

### Player-versus-Player (PvP) Matchmaking&#x20;

* Once the user finalizes their team, they can proceed with matchmaking.&#x20;
* For matchmaking, Meta Cricket League aims to provide a fair experience for all by matching users with opponents that possess similar skill levels and team composition. To achieve this, 1) Team Strength 2) MMR (Match Making Rating) and 3) User Account Level are taken into consideration.

![](/files/0U5Qjk64AFFlcV5xTvIT)

> ***MMR (Matchmaking Rating)** is a metric that tracks the skill level of the user in a particular tournament and is used for matching against opponents with similar skills. In MCL, each player begins with 1500 MMR, which resets for every tournament. On every win, the user gets +20 MMR and on every loss, the user gets -19 MMR.*
>
> ***Team Strength** is a parameter that tracks the MCL Player's level and category. Every MCL Player falls under any one category (Rookie, Rare, Epic and Legend) and can reach a maximum of level 15.*
>
> ***User Account Level** is a parameter that recognizes the time and effort spent by the user on playing the game. The user collects Account Level XP (Experience Points) from every match they play, regardless of a win or loss.*
>
> ***Note:** In the beta phase, users can play any number of matches during the time limit; however in later phases, this is subject to change.*&#x20;

### Match

* The duration of each match is 3 overs or 18 balls.
* In the beta phase, the user can control the batsman’s actions, such as moving the batsman, shot timing and direction, analyzing pitch and ball indicators, and the ability to play different shots.
* Meanwhile, the bowler’s actions are simulated by the system based on the bowler's NFT stats.

> ***Note:** The user still needs to use skill when drafting bowlers in their team, and during the match, the user has strategically pick bowlers against the opponent's batsman.*
>
> ***Note:** If the user has one bowler on their team, then that bowler will bowl all 3 overs. If the user has more than one bowler on their team, then they can pick a new bowler for each over (however, in this case, a bowler cannot bowl repeat overs, only alternate overs).* &#x20;

* The user can score 1, 2, 3, 4, and 6 runs and take wickets in the game.&#x20;
* To win the match, the user has to score more runs than their opponent.

### Disconnection

* Any user who disconnects at any point during the match and does not rejoin within 5 seconds, they will lose the match. Also, runs scored by the disconnected user in the match will not be counted towards the leaderboard.&#x20;
* The connected user will be declared the winner, and the final score they receive will either be:

  * Scenario 1: the user's average runs scored in previous matches.

  OR

  * Scenario 2: the user's runs scored in the disconnected match, whichever is higher.

> *For example, in a match between Alice and Bob, Alice leads by 20 runs. Unfortunately, she disconnects in between and loses the match, and Bob is declared the winner.*&#x20;
>
> *As Bob's average runs scored is higher than the runs scored in this disconnected match, the average runs are considered for leaderboard points calculation.*&#x20;
>
> *Additionally, as Bob scored two 4s and three 6s in the disconnected match, they too will be counted on the leaderboard.*

### Post Match&#x20;

* On winning, the user gets 1) Leaderboard Points, 2) [**Kitbox**](/gameplay/rewards/kitbox), 3) +20 MMR, and 4) Account Level XP.&#x20;
* On losing, the user gets 1) Leaderboard Points, 2) -19 MMR, and 3) Account Level XP.

> ***Note:** Leaderboard Points are NOT the same as Jump Trade Points. You get leaderboard points from playing PvP matches and use them to climb and improve your leaderboard ranking.*&#x20;
>
> *If, by the end of the leaderboard cycle, you are among the top x% of players, you will get Jump Trade Points in proportion to your rank. You can then use your Jump Trade Points to level up NFT, buy NFT, or even convert to USD and withdraw.*

### Leaderboards&#x20;

* Users can enter and climb the leaderboard by playing PvP matches.&#x20;
* Every run scored will be counted towards the leaderboard progression, regardless of the user winning or losing the match.
* At the end of the Leaderboard tournament, the user will receive Jump Trade Points if they get ranked among the top X% of participants. The value of X will be dynamic and depend on the tournament, number of players in the tournament, rewards allocated to that tournament and other factors.
* To learn more about leaderboards, [**click here**](/gameplay/earnings).

### NFT Level Up&#x20;

* On winning matches, the user will receive Kitbox from which they can get NFT upgrades for MCL Players. These upgrades can be of the NFT that they hold or do not hold.
* Users need to collect and use the upgrades of a specific MCL Player in order to level it up.
* Leveling up NFTs will upgrade the MCL Player’s stats.


# Rewards

Human nature works on incentivization. Right from schooling to graduation to work-life, everyone is driven by what would be the rewards of their efforts.&#x20;

Keeping this major human trait in mind, at MCL, we have given the highest priority to rewards. Every minute that you spend in MCL will be filled with fun and rewards for your efforts. Rewards include JT points, Leaderboard points, Kitbox, Element upgrade points and Express upgrades. You will get rewards in the below events:

1\. While playing, if the user hits the rewards board, you get Express Upgrades (coming soon).

2\. Every run you score, the user gets Leaderboard Points.

3\. Every 4 and 6 the user hits, they get Leaderboard Points.

4\. Every wicket the user takes, they get Leaderboard Points.

5\. Every time a user wins a match, they get a Kitbox and Bonus Leaderboard Points.&#x20;

6\. Every match the user plays, they get Account Level XP.&#x20;

> ***User Account Level** is a parameter that recognizes the time and effort spent by the user on playing the game. The user collects Account Level XP (Experience Points) from every match they play, regardless of a win or loss.*

7\. Every level the user upgrades, their MCL Player stats improves.

8\. User will earn JT points if they are among the top *x%* of players on the leaderboard.

> *The value of x will be dynamic and depend on the tournament, number of players in the tournament, rewards allocated to that tournament and other factors.*

* [**JT Points**](/gameplay/rewards/jt-points)
* [**Leaderboard Points**](/gameplay/earnings)
* [**Kitboxes**](/gameplay/rewards/kitbox)
* [**Element Upgrade Points (coming soon)**](/game-mechanics-coming-soon/elements-coming-soon)
* [**Express Upgrades (coming soon)**](/game-mechanics-coming-soon/elements-coming-soon/happenstance-coming-soon#express-upgrades)

> ***Disclaimer:** The above-explained concept is subject to change. However, the process will have only a positive impact on MCL and its users.*


# JT Points

Jump Trade (JT) Point is the in-game reward given to the users in the game. Users can receive the JT Points by topping the leaderboard and winning matches.

> ***Note:** JT Points are not a cryptocurrency or blockchain-based token.*

### **How much does one JT Point equal to?**

| JT Points | Cents | Dollars |
| --------- | ----- | ------- |
| 1         | 0.01  | 0.0001  |
| 10        | 0.1   | 0.001   |
| 100       | 1     | 0.01    |
| 1,000     | 10    | 0.1     |
| 10,000    | 100   | 1       |

### **How do users get JT Points?**

* In MCL, users will receive leaderboard points after each match.
* Users will be eligible to receive JT Points in the game by topping the leaderboard.
* The number of JT Points users receive depends on their leaderboard rankings.
* Top X% of the players from the leaderboard will earn JT points. The value of X will be dynamic and depend on the tournament, number of players in the tournament, rewards allocated to that tournament and other factors.

![](/files/AuxpwPDUbCokHxyo82XW)

### **Uses of JT Points**

* Level up NFTs
* Trade NFTs
* Rent NFTs (coming soon)
* In-game purchases (coming soon)
* Marketplace purchases
* Special tournament entries (coming soon)
* Decrease wait time (coming soon)
* Other interesting uses of JT Points coming soon

### **Withdrawal Process**

* Log in to [**www.jump.trade**](https://www.jump.trade/) with the same log-in credentials as MCL
* Check the JT Points balance in your wallet
* Convert JT Points to USD

> ***Note**: When withdrawing funds, there will be a minimum withdrawal limit and wait time.*

> ***Disclaimer:** The above explained concept and its data attached are subject to change. However, the process will have only positive impact on MCL and its users.*


# Kitbox

When you win a match, you get a kitbox reward. In the kitbox, you will get MCL Player upgrades and other rewards (coming soon).

![](/files/C9fK4aky68jtaUpQhQ6S)

### **NFT Upgrades**

* Users will be able to check their NFT upgrades under the "My Team" section.
* Upgrades received from the kitbox include relevant NFT upgrades as well as non-relevant NFT upgrades.
* Express upgrades (coming soon) will be included as a bonus inside kitboxes, if the users hit the reward board.

### **Types of Kitboxes**

Kitboxes are of 7 types, as mentioned in the image below:

![](/files/TkXdWv435upB2p1kATeO)

> ***Disclaimer:** The above-explained concept is subject to change. However, the process will have only a positive impact on MCL and its users.*


# Level Up System

The level-up system is an integral part of an MCL player's development. By upgrading the NFTs to the next level, users will be able to get the benefit of improved stats and better performance against lower-leveled opponents.

![](/files/GzqrRlnrstYOJcm68zWf)

Presently, all MCL Player NFTs begin from category-specific levels and go up to Level 15, as listed in the table below:

| MCL Player Category | Starting Level | Maximum Level |
| ------------------- | -------------- | ------------- |
| Rookie              | 1              | 15            |
| Rare                | 5              | 15            |
| Epic                | 8              | 15            |
| Legend              | 10             | 15            |

To level up MCL Player NFTs, users need to complete three criteria:

1. Collect Upgrades
2. Pay Upgrade Fee ([**JT Points** ](/gameplay/rewards/jt-points)or USD)
3. Cooldown Time (Coming Soon)

### 1. Collect Upgrades

After winning a match, the user will get a [**Kitbox**](/gameplay/rewards/kitbox). In this Kitbox, the user will get random MCL Player upgrades. Users have to continue collecting more Kitboxes to get upgrades for MCL Player NFTs they own and wish to upgrade. You will need to collect *x* number of upgrades to level up your NFT.

> *For Example, Alice purchases the MCL Players* — *Meta Star and Meta Impulse to play matches in Meta Cricket League. As soon as she wins a match, she will receive a kitbox.*&#x20;
>
> *The kitbox may contain owned-NFT upgrades relevant to Meta Star and Meta Impulse (both NFTs that Alice owns) or unowned-NFT upgrades for other MCL Player NFTs (that Alice does not own).*&#x20;
>
> *To use the unowned-NFT upgrades of other MCL Players, Alice can purchase that NFT from the marketplace and utilize the upgrades. Otherwise, she can keep the upgrades in her inventory.*

### 2.  Pay Upgrade Fee

Once the user has collected sufficient number of owned-NFT upgrades of an MCL Player, they can initiate the level-up process by paying JT Points or equivalent USD. Users can gain JT Points by getting placed in the top *x%* of the leaderboard. Users can also use USD from their GuardianLink wallet balance.

### 3.  Cooldown Time (Coming soon)

Once the upgradation process is initiated, the user needs to wait for a period of time in order to complete the MCL Player level up.

The level up details for the different MCL Player categories is listed below:

### Rookie MCL Player Level Up Details\*

<table><thead><tr><th width="150">Levels</th><th width="150">Upgrades Needed</th><th width="150">JT Points</th><th>USD</th><th>Cooldown Period (in mins)</th><th>Cooldown Period (in hours)</th></tr></thead><tbody><tr><td>Level 1</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>Level 2</td><td>8</td><td>40000</td><td>4</td><td>-</td><td>-</td></tr><tr><td>Level 3</td><td>15</td><td>40000</td><td>4</td><td>-</td><td>-</td></tr><tr><td>Level 4</td><td>25</td><td>60000</td><td>6</td><td>-</td><td>-</td></tr><tr><td>Level 5</td><td>40</td><td>80000</td><td>8</td><td>-</td><td>-</td></tr><tr><td>Level 6</td><td>60</td><td>100000</td><td>10</td><td>-</td><td>-</td></tr><tr><td>Level 7</td><td>85</td><td>120000</td><td>12</td><td>-</td><td>-</td></tr><tr><td>Level 8</td><td>105</td><td>140000</td><td>14</td><td>-</td><td>-</td></tr><tr><td>Level 9</td><td>125</td><td>160000</td><td>16</td><td>-</td><td>-</td></tr><tr><td>Level 10</td><td>150</td><td>180000</td><td>18</td><td>-</td><td>-</td></tr><tr><td>Level 11</td><td>175</td><td>200000</td><td>20</td><td>-</td><td>-</td></tr><tr><td>Level 12</td><td>200</td><td>220000</td><td>22</td><td>-</td><td>-</td></tr><tr><td>Level 13</td><td>225</td><td>240000</td><td>24</td><td>-</td><td>-</td></tr><tr><td>Level 14</td><td>250</td><td>260000</td><td>26</td><td>-</td><td>-</td></tr><tr><td>Level 15</td><td>275</td><td>280000</td><td>28</td><td>-</td><td>-</td></tr><tr><td>Total</td><td>1738</td><td>2120000</td><td>212</td><td>-</td><td>-</td></tr></tbody></table>

### Rare MCL Player Level Up Details\*

<table><thead><tr><th width="150">Levels</th><th>Upgrades Needed</th><th width="150">JT Points</th><th>USD</th><th>Cooldown Period (in mins)</th><th>Cooldown Period (in hours)</th></tr></thead><tbody><tr><td>Level 5</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>Level 6</td><td>70</td><td>100000</td><td>10</td><td>-</td><td>-</td></tr><tr><td>Level 7</td><td>95</td><td>120000</td><td>12</td><td>-</td><td>-</td></tr><tr><td>Level 8</td><td>125</td><td>140000</td><td>14</td><td>-</td><td>-</td></tr><tr><td>Level 9</td><td>155</td><td>160000</td><td>16</td><td>-</td><td>-</td></tr><tr><td>Level 10</td><td>185</td><td>180000</td><td>18</td><td>-</td><td>-</td></tr><tr><td>Level 11</td><td>215</td><td>200000</td><td>20</td><td>-</td><td>-</td></tr><tr><td>Level 12</td><td>245</td><td>220000</td><td>22</td><td>-</td><td>-</td></tr><tr><td>Level 13</td><td>275</td><td>240000</td><td>24</td><td>-</td><td>-</td></tr><tr><td>Level 14</td><td>305</td><td>260000</td><td>26</td><td>-</td><td>-</td></tr><tr><td>Level 15</td><td>335</td><td>280000</td><td>28</td><td>-</td><td>-</td></tr><tr><td>Total</td><td>2005</td><td>1900000</td><td>190</td><td>-</td><td>-</td></tr></tbody></table>

### Epic MCL Player Level Up Details\*

<table><thead><tr><th width="150">Levels</th><th width="150">Upgrades Needed</th><th width="150">JT Points</th><th>USD</th><th>Cooldown Period (in mins)</th><th>Cooldown Period (in hours)</th></tr></thead><tbody><tr><td>Level 8</td><td>-</td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>Level 9</td><td>170</td><td>160000</td><td>16</td><td>-</td><td>-</td></tr><tr><td>Level 10</td><td>215</td><td>180000</td><td>18</td><td>-</td><td>-</td></tr><tr><td>Level 11</td><td>260</td><td>200000</td><td>20</td><td>-</td><td>-</td></tr><tr><td>Level 12</td><td>305</td><td>220000</td><td>22</td><td>-</td><td>-</td></tr><tr><td>Level 13</td><td>350</td><td>240000</td><td>24</td><td>-</td><td>-</td></tr><tr><td>Level 14</td><td>395</td><td>260000</td><td>26</td><td>-</td><td>-</td></tr><tr><td>Level 15</td><td>440</td><td>280000</td><td>28</td><td>-</td><td>-</td></tr><tr><td>Total</td><td>2135</td><td>1540000</td><td>154</td><td>-</td><td>-</td></tr></tbody></table>

### Legend MCL Player Level Up Details\*

<table><thead><tr><th width="150">Levels</th><th width="150">Upgrades Needed</th><th width="150">JT Points</th><th>USD</th><th>Cooldown Period (in mins)</th><th>Cooldown Period (in hours)</th></tr></thead><tbody><tr><td>Level 10</td><td><strong>-</strong></td><td>-</td><td>-</td><td>-</td><td>-</td></tr><tr><td>Level 11</td><td>300</td><td>200000</td><td>20</td><td>-</td><td>-</td></tr><tr><td>Level 12</td><td>375</td><td>220000</td><td>22</td><td>-</td><td>-</td></tr><tr><td>Level 13</td><td>450</td><td>240000</td><td>24</td><td>-</td><td>-</td></tr><tr><td>Level 14</td><td>525</td><td>260000</td><td>26</td><td>-</td><td>-</td></tr><tr><td>Level 15</td><td>600</td><td>280000</td><td>28</td><td>-</td><td>-</td></tr><tr><td>Total</td><td>2250</td><td>1200000</td><td>120</td><td>-</td><td>-</td></tr></tbody></table>

> ***Disclaimer:** The above data attached are subject to change. However, the process will have only positive impact on MCL and its users.*


# Earnings

![](/files/uZlFVdtheT4WJe0pzxp1)

Initially, users will be able to earn from Meta Cricket League in the following ways:&#x20;

1. Leaderboard Ranking
2. Rentals (Coming soon)
3. Stadium (Coming soon)
4. Kitbox

### **1. Leaderboard Ranking**

Users need to play PvP matches in order to enter the leaderboard.&#x20;

Every run, 4, 6 and wicket scored by the user in a match will be converted into leaderboard points, regardless of win or loss. The user will get bonus leaderboard points for winning the match.

| Category             | Leaderboard Points |
| -------------------- | ------------------ |
| Total Runs           | 1 Point each Run   |
| 4s                   | 6 Points           |
| 6s                   | 10 Points          |
| Wicket               | 15 Points ⁽¹⁾      |
| Victory Bonus        | 100 Points ⁽²⁾     |
| DL Victory Bonus ⁽³⁾ | 150 Points ⁽³⁾     |

For example, Alice wins a match by scoring 40 runs, of which there are 12 singles, four 4s, and two 6s. She also managed to take two wickets off her opponent. Hence, the total leaderboard points she receives is:

| Category      | Runs/Wickets | Leaderboard Points |
| ------------- | ------------ | ------------------ |
| Total Runs    | 40           | 40                 |
| 4s            | 4            | 24                 |
| 6s            | 2            | 20                 |
| Wicket        | 2 ⁽¹⁾        | 30 ⁽¹⁾             |
| Victory Bonus | NA           | 100 ⁽²⁾            |
| Total         |              | 214                |

The user’s final ranking will be based on the total leaderboard points they accumulate by the end of the leaderboard period.

> ***Note:** Leaderboard Points are NOT the same as Jump Trade Points. You get leaderboard points from playing PvP matches and use them to climb and improve your leaderboard ranking.*&#x20;
>
> *If, by the end of the leaderboard cycle, you are among the top x% of players, you will get Jump Trade Points in proportion to your rank. You can then use your Jump Trade Points to level up NFT, buy NFT, or even convert to USD and withdraw.*
>
> ⁽¹⁾ ***Note:** The Wickets Leaderboard Points have been increased from 7 to 15. This change will be implemented in the game from the second week of October 2022.*
>
> ⁽²⁾ ***Note:** The Victory Bonus Leaderboard Points have been increased from 50 to 100. This change will be implemented in the game from the second week of October 2022.*
>
> ⁽³⁾ ***Note:** The DL Victory Bonus Leaderboard Points will be rewarded to users if their opponents have disconnected from the game. A total of 150 DL Victory Bonus Leaderboard Points will be awarded to the user, along with the user's current match score (includes runs, 4s, 6s, and wickets) or lifetime average match score (includes runs, 4s, 6s, and wickets), whichever is higher. This change will be implemented in the game from the first week of December 2022.*

### **2. Rental (Coming Soon)**

NFT owners can rent out their NFTs to the users for passive money. Similarly, [**Rental** ](/marketplace/rental)users can rent NFTs if they wish to participate in the MCL tournaments.

Note- Rental feature is under development and not available in the initial beta launch.

### **3. Stadium (Coming Soon)**

In MCL, users who own a piece of the virtual stadiums will get the chance to generate income by the following: renting out space for Ads, hosting tournaments, and more.

### **4. Kitbox**

In some Kitboxes, users can find exciting rewards apart from MCL Player upgrades (coming soon)!

> ***Note:** NFTs are an unregulated digital asset and subject to market risk. All investments are subjected to price fluctuation risk. GuardianLink and Jump.trade do not guarantee any assured returns or profit. Terms and conditions of the marketplace apply.*
>
> ***Disclaimer:** The above explained concept and its data attached are subject to change. However, the process will have only positive impact on MCL and its users.*


# Upcoming Features

We intend to add features in a sustainable timeline and optimize each and every feature of the game to make it as close to real world cricket as possible.

Subject to the data collected from the beta launch, user needs and user behavior, the team will enhance the game-play experience and launch exciting new features to make MCL the ultimate cricket metaverse.&#x20;

Please find below list of features that are being developed along with what is in the feature and the status of progress on each feature:

<details>

<summary>Commentary</summary>

![](/files/Uffrc07jKWzdWb8vwDPz)

</details>

<details>

<summary>Injury </summary>

![](/files/BZ3giLbqj3E25ar7MLBY)

</details>

<details>

<summary>Energy System</summary>

![](/files/AJ6KpbUqkloGQnXDkaMQ)

</details>

<details>

<summary>Rental</summary>

![](/files/Epaj8IXat6xBjDWDfNSG)

</details>

<details>

<summary>Elements System</summary>

![](/files/QBoTB2hQWhVEwj4gyH6y)

</details>

<details>

<summary>Improved Multiplayer</summary>

![](/files/TfIdFfmD6IZktvV3MWag)

</details>

<details>

<summary>Stadiums</summary>

![](/files/4SxmTPQiENCbiP2WyygK)

</details>

<details>

<summary>Metaverse Tournaments</summary>

![](/files/NipVcuq1LBrYbieZAqZV)

</details>

<details>

<summary>Streaming</summary>

![](/files/MDlUjA4ocjNGE2xM9zlo)

</details>

<details>

<summary>Browser Game Version</summary>

![](/files/pm8uuAqCtmJ5wNRECRUg)

</details>

<details>

<summary>MoCap</summary>

![](/files/uQLQRnPZUOiGH8QhJOK4)

</details>

<details>

<summary>Corporate Esports</summary>

![](/files/09D8n0qhNOELVujD6Ja1)

</details>

> ***Disclaimer:** The Upcoming Features is subject to evolve with user adoption, feature developments, and the market situations. In short, the process can impact the feature updates but for a betterment only.*


# MCL Roadmap

*<mark style="color:blue;">**Disclaimer:**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">The MCL Roadmap is subject to evolve with user adoption, feature developments, and the market situations. In short, the process can impact the feature updates but for a betterment only.</mark>*

All that we have envisioned for the MCL to be in the future has been presented in our roadmap.&#x20;

The roadmap travels closely with our plan for the cricket metaverse, incorporating features that will bring you closer to the game than ever before!

![](/files/j2pjlonYS4mIJMRCNmKn)

> *<mark style="color:blue;">**Disclaimer:**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">The MCL Roadmap is subject to evolve with user adoption, feature developments, and the market situations. In short, the process can impact the feature updates but for a betterment only.</mark>*


# FAQ

{% content-ref url="/pages/F2xAkSYdfNVHLhgnYS1V" %}
[NFTs](/auxiliary/faq/nfts)
{% endcontent-ref %}

{% content-ref url="/pages/vUbqbTBpeaImA8UYbrub" %}
[Blockchain](/auxiliary/faq/blockchain)
{% endcontent-ref %}

{% content-ref url="/pages/ILRu2RWJo9J8BV8TuKcB" %}
[Marketplace](/auxiliary/faq/marketplace)
{% endcontent-ref %}

{% content-ref url="/pages/mthXJKZgl6TGFwBGn9OW" %}
[My Team](/auxiliary/faq/my-team)
{% endcontent-ref %}

{% content-ref url="/pages/VEDruIlGxrt7orTQdwdE" %}
[Gameplay](/auxiliary/faq/gameplay)
{% endcontent-ref %}

{% content-ref url="/pages/euR9ylDVpvUHDnlCfHaJ" %}
[Level Up System](/auxiliary/faq/level-up-system)
{% endcontent-ref %}

{% content-ref url="/pages/k2qb3nUdc0AOcUpUAXc7" %}
[Earnings](/auxiliary/faq/earnings)
{% endcontent-ref %}

{% content-ref url="/pages/wYQV8WTk06KALVxkrnXn" %}
[Jump Trade Points](/auxiliary/faq/jump-trade-points)
{% endcontent-ref %}

{% content-ref url="/pages/nItFpFepeY7jcS7t9Byr" %}
[Account](/auxiliary/faq/account)
{% endcontent-ref %}

{% content-ref url="/pages/FohyVGWPCM593iMmzdKr" %}
[Energy](/auxiliary/faq/energy)
{% endcontent-ref %}

{% content-ref url="/pages/dHaUZml4qZUy9VXUG6Qc" %}
[Elements](/auxiliary/faq/elements)
{% endcontent-ref %}

{% content-ref url="/pages/liXpcGocMi9eDt4DwCpb" %}
[Stamina](/auxiliary/faq/stamina)
{% endcontent-ref %}

{% content-ref url="/pages/FShKc0lBUNWAbGFat1Hp" %}
[Rental](/auxiliary/faq/rental)
{% endcontent-ref %}


# NFTs

#### 1. Can I play the game without holding NFTs?&#x20;

NO, you cannot play Meta Cricket League without holding MCL Player NFTs. You require at least 1 Batsman NFT and 1 Bowler NFT to begin playing.

#### 2. How many NFTs did Jump.trade mint for Meta Cricket League?&#x20;

A total of 55,640 NFTs were minted for Meta Cricket League. To learn more, [click here](/marketplace/nfts).&#x20;

#### 3. How many types of NFTs are present in the game?&#x20;

In Meta Cricket League, there are two main categories of NFTs — 1) MCL Players and 2) MCL Signed Bats. Under MCL Players, there are sub-categories like Rookie, Rare, Epic, and Legend. For more details, [click here.](/marketplace/nfts/mcl-players) Under [MCL Signed Bats](/marketplace/nfts/mcl-signed-bats), there are sub-categories like Single and Dual.

#### 4. Can I play the game without Bat NFTs?

YES, playing with MCL Signed Bat NFTs is optional. However, using these NFTs can help improve your gameplay as they arrive with multiple benefits. To learn more about the benefits,[ click here. ](/game-mechanics-beta/mcl-bats)

#### 5. Can I play the game with an MCL Player NFT of any level?

&#x20;YES, you can play the game with MCL Players of any level or category.


# Blockchain

#### 1. On which blockchain was the MCL NFTs minted?

All Meta Cricket League NFTs were minted on the Polygon blockchain.

#### 2. Are my MCL NFTs ERC-721s or ERC-1155s?

All Meta Cricket League NFTs were created using the ERC-721 token standard.

#### 3. Will I incur gas fees for every action I do, using my NFT?

NO, you will not incur any gas fees when using your NFTs.


# Marketplace

#### 1. How to buy NFTs in the marketplace?&#x20;

To buy NFTs on the marketplace, you need to first register on [**www.jump.trade** ](https://www.jump.trade/)and add sufficient funds to your platform wallet. Next, visit <https://www.jump.trade/nft-marketplace> to browse and buy NFTs that are on sale or auction.

#### 2. What are the accepted payment methods on Jump.trade marketplace?&#x20;

Jump.trade supports a variety of payment methods like Debit/Credit Card (Mastercard/Visa), UPI, and cryptocurrency transfers.

#### 3. Can I return or get a refund for my NFT purchase?&#x20;

NO, once a marketplace transaction has been completed, it cannot be reversed or refunded. Instead, you can sell the item again on the marketplace.

#### 4. Can I use my Jump.trade credentials to play the game?&#x20;

YES, you have to use your Jump.trade credentials to play the game as the NFTs in your inventory will be used when playing the game.

#### 5. When will the rental feature arrive in Meta Cricket League?&#x20;

The rental feature is currently under development and will be arriving soon. Please follow us on our socials for the latest updates.

#### 7. Will I be able to list my NFT for sale or auction in between a match?&#x20;

NO, you will not be able to list any MCL NFTs for sale or auction when playing the game


# My Team

#### 1. How many MCL Player NFTs can I hold in my inventory?

There is no limit to how many MCL Player NFTs you can hold in your inventory.

#### **2. What are the minimum and maximum number of NFTs I can use to draft my team?**

The minimum number of NFTs you can use to draft a team is two - 1 Batsman and 1 Bowler. The maximum number of NFTs you can use to draft a team is four - 1 Batsman and 3 Bowlers. You require at least 1 Batsman on your team.

#### **3. If my batsman gets out, what happens to the match? Will it end?**

NO, the match does not end if your wicket falls. Your batsman will continue playing the remaining balls of the three overs. Instead, you will get -6 negative runs. However, in case you hold MCL Signed Bats in your team, the negative run impact will be reduced in proportion to the bat category.


# Gameplay

#### 1. How many games can I play in a day?

During the initial beta, users can play the game for 2 hours. In the latter phases of the game, this time limit will be extended.

#### 2. How will I be matched against my opponent?

For matchmaking, MCL will use parameters like 1) MMR, 2) Team Strength, and 3) Account Level. To learn more, [**click here**](/gameplay/hit-to-earn-initial-beta-release#player-versus-player-pvp-matchmaking).

#### 3. What happens to my match if I disconnect or get a phone call in between?

In case of any disruptions during gameplay, you have a 5-second window to reconnect. If you are unable to reconnect, you will lose the match, and your opponent will be declared the winner. To learn more, [**read here**](/gameplay/hit-to-earn-initial-beta-release#disconnection).

#### **4. How many winners will be declared on the leaderboards?**&#x20;

Every day, top *x%* of players will be declared winners and rewarded proportionally to their standings. For more details, [**read here**](https://mcl-wp.jump.trade/auxiliary/faq/pages/i9S7CjCKXfYY5gSFPjtg#1.-leaderboard-ranking).

#### **5. How to change my fielding formation?**&#x20;

In the initial beta, you will not be able to change the formation of your fielders. However, this is subject to change in the later phases of the game.

#### **6. Will my cricketers wear the same jersey as their NFTs?**&#x20;

YES, the cricketers will wear the same jersey as their NFT. In the case of fielders, they will wear the jersey of the bowler bowling that over.

**7. Will I be able to stream my matches?**&#x20;

NO, you will not be able to stream matches in the initial beta launch as this feature is under development. Please refer to the [**Upcoming Features**](/auxiliary/upcoming-features) section for more details.


# Level Up System

#### 1. **Can I level up all my NFTs?** What is the maximum level?

In Meta Cricket League, you can level up only your MCL Player NFTs. MCL Signed Bat NFTs cannot be upgraded at the moment. All MCL Player NFTs start at different levels and reach a maximum of level 15.&#x20;

* Rookie: Lvl 1 to Lvl 15
* Rare: Lvl 5 to Lvl 15&#x20;
* Epic: Lvl 8 to Lvl 15&#x20;
* Legend: Lvl 10 to Lvl 15&#x20;

For more details, refer to the [**Level Up System**](/gameplay/level-up-system).

#### 2. How do I level up my MCL Player NFT?

To level up your MCL Player NFTs, you need to complete the following steps: Collect relevant upgrades from kitboxes by winning matches Pay the upgrade fee in JT Points or USD to initiate the level-up process Wait for the level-up process to complete For more details about the Level Up process, [**click here**](/gameplay/level-up-system).

#### **3. Will I be able to use my NFTs during the level-up cooldown?**

YES, you can use your MCL Player while it is upgrading. However, when used in matches, the NFT will be at its previous level.

#### **4.** Is it mandatory to level up my NFT?

NO, leveling up your NFT is not compulsory. However, by leveling up your NFT, you can increase its player stats, allowing for improvements in its performance.


# Earnings

#### 1. How do I earn money in MCL?&#x20;

During the initial beta phase, you must draft teams and play PvP matches to score runs and collect points on the leaderboard. At the end of the leaderboard cycle, if you are among the top x% of users, you will receive rewards in proportion to your rank.

#### 2. How much money can I earn every day by playing MCL?&#x20;

Your daily earnings will depend on whether you are among the top x% of users on the leaderboard.

#### 3. When will my winnings get credited to my MCL account?

&#x20;Following the end of the leaderboard cycle, your leaderboard position will get recorded, and the appropriate winnings will be transferred to your MCL account as JT Points.

#### 4. Can I withdraw my winnings to my bank account?&#x20;

YES, to withdraw your winnings to your bank account, you must first convert the JT Points to USD. TDS will be applicable based on the winning amount in compliance with tax regulations.

#### 5. Can I convert my winnings to fiat and withdraw?&#x20;

YES, you can convert your JT Points to USD only and then proceed to withdraw. TDS will be applicable based on the winning amount and the tax regulations.

#### 6. Can I convert my winnings to crypto and withdraw?

&#x20;NO, you must first convert your JT Points to USD, and only then can you choose to withdraw your USD as crypto.

#### **7. Do I need to complete KYC to withdraw my winnings?**

&#x20;YES, to be able to withdraw your MCL winnings, you need to complete your KYC first.

#### 8. Can I deposit or withdraw funds to my Jump.trade wallet from inside the game?&#x20;

NO, you can only deposit and withdraw funds from the Jump.trade marketplace.


# Jump Trade Points

#### 1. What is a Jump Trade Point?&#x20;

Jump Trade Point is a virtual reward points used inside the Jump.trade ecosystem. For more information, [**click here**](/gameplay/rewards/jt-points).

#### 2. Is Jump Trade Point a cryptocurrency?

&#x20;NO, Jump Trade Point is not a cryptocurrency or digital asset.

#### 3. Are Leaderboard Points the same as Jump Trade Points?

NO, Leaderboard Points are not the same as Jump Trade Points. You get leaderboard points from playing PvP matches and use them to climb and improve your leaderboard ranking.&#x20;

If, by the end of the leaderboard cycle, you are among the top x% of players, you will get Jump Trade Points in proportion to your rank. You can then use your Jump Trade Points to level up NFT, buy NFT, or even convert to USD and withdraw.

#### **3. What can I do with my JT Points balance?**

You can use your JT Points for multiple things, such as Leveling Up MCL Player NFTs, Buying NFTs on the Jump.trade marketplace, and much more. [**Click here**](/gameplay/rewards/jt-points) for the complete details.

#### **4. How can I earn Jump Trade Points?**

During the initial beta phase, Jump Trade Points can be earned by featuring among the top *x%* of players on the leaderboard.

#### **5.** Where do I check my Jump Trade Points balance?

You can check the Jump Trade Points balance in the app and on the Jump.trade marketplace.

#### 6. Can I get Jump Trade Points from kitboxes?

NO, you cannot receive Jump Trade Points from kitboxes.

#### 7. Can I purchase Jump Trade Points?&#x20;

NO, the game has no option to purchase [**Jump Trade Points**](/gameplay/rewards/jt-points). It can only be earned through gameplay.


# Account

#### 1. How do I register on the MCL app?

To register on the MCL app, the user needs to do the following steps:

* Open the MCL app
* Click on the Register button
* Enter email ID (we suggest using the same email ID you use on the Jump.trade marketplace, as all your MCL NFTs are linked to that account)&#x20;
* Click Register&#x20;
* You will receive an email about successful registration Next, click Login button Enter email ID Generate OTP Enter the OTP received by email Click Login, and you will be redirected to the game's home screen.

#### 2. How to change my email ID after registering?&#x20;

To change your registered email ID, please contact our support team by [**email**](mailto:support@guardianlink.io) or [**Discord**](https://discord.com/invite/JRWmNb38GW).

#### 3. **How do I change my KYC details after completing verification?**

To change your verified KYC details, please contact our support team by [**email**](mailto:support@guardianlink.io) or [**Discord**](https://discord.com/invite/JRWmNb38GW).


# Energy

#### 1. What is the energy system?

Energy is a system that will allow users to play matches based on the number and category of NFTs held by the user, besides doing some activity. For more information about the energy system, [**click here**](/game-mechanics-coming-soon/energy-coming-soon). Please note that the energy system is still in a conceptual phase and is subject to change.

#### **2. When will the energy system arrive in MCL?**&#x20;

The energy system is in a conceptual phase and is subject to change. For more information, visit the [**Upcoming Features** ](/auxiliary/upcoming-features)section.


# Elements

#### 1. What are Elements?&#x20;

Elements are additional NFT-level attributes. There are three elements - 1) Adaptiveness, 2) Happenstance, and 3) Health. To learn more about Elements, [**click here**](/game-mechanics-coming-soon/elements-coming-soon).

Please note that elements are still in a conceptual phase and are subject to change.

#### 2. When will the Elements feature arrive in MCL?

The elements feature is in a conceptual phase and is subject to change.


# Stamina

#### 1. What is stamina?&#x20;

Stamina is an NFT-level attribute that will determine how many matches the particular NFT can participate in. Stamina is impacted by the NFT's level and category type, as well as the total element points allotted to the Health element. For more information about Stamina, [**click here**](/game-mechanics-coming-soon/stamina-coming-soon).

Please note that the energy system is still in a conceptual phase and is subject to change.

#### **2. When will stamina arrive in MCL?**&#x20;

The stamina feature is in a conceptual phase and is subject to change.


# Rental

#### 1. **What is rental?**

The rental feature will allow users to rent out their NFTs or take NFTs on rent, in exchange for a small fee. For more details, visit the [Rental page](/marketplace/rental).

#### 2. When will the rental feature arrive in MCL?&#x20;

The rental feature is in a conceptual phase and is subject to change.


# Company and Team Profile

*Jump.Trade is the B2C Gaming and Brand NFT Marketplace powered by* [*GuardianLink.io*](http://guardianlink.io/)*. It is a pioneer and innovator of NFT Technologies with its roots embedded in the Blockchain world since 2016. As the inventor of Anti. Rip and Wallet.Cipher technologies for the NFT world it has developed one of the first gaming frameworks for the NFT ecosystem. It has a deep base of over 400+ product avengers, NFT artists and game designers that provide global execution capabilities for deploying NFT Auctions on its Framework with fiat and cryptocurrency support.* [*GuardianLink.io*](http://guardianlink.io/) *platform powering Jump.Trade is a zero-gas fee layer 2 blockchain. It has a proven track record of scalability, accessibility, and extensibility.*

### Core Team

Our core team has a combined experience of more than 50 years. They have a cross-domain leadership experience in a multitude of sectors. They are leading one of India's biggest blockchain R\&D and product sectors. They are in charge of managing customer relationships, contract management, developing new solutions and applications, and generating new business from customers.

###


# Official Pages

Website: [https://jump.trade](https://jump.trade/)

Official Twitter Page: <https://twitter.com/Jumptradenft>

Official Instagram Page: [https://www.instagram.com/jumptradenft](https://www.instagram.com/jumptradenft/)

Discord Community: <https://discord.com/invite/JRWmNb38GW>

Telegram Community: <https://t.me/jumptradenft>


# In the Spotlight

![](/files/b7WIMfsRWCZ8prM5NkQ7)

| <https://timesofindia.indiatimes.com/business/india-business/guardianlink-enters-nft-gaming-with-new-cricket-game/articleshow/90394235.cms>                                                                                       |
| --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| <https://www.livemint.com/technology/guardianlink-launches-world-s-first-nft-cricket-game-aims-metaverse-for-cricket-11648026144817.html>                                                                                         |
| <https://www.ndtv.com/business/worlds-first-play-to-earn-nft-cricket-game-to-launch-soon-by-guardianlink-2838323>                                                                                                                 |
| <https://www.businesstoday.in/crypto/story/guardianlink-enters-the-nft-gaming-space-launches-play-to-earn-cricket-game-327053-2022-03-23>                                                                                         |
| <https://www.techcircle.in/2022/03/23/guardianlink-introduces-world-s-first-nft-cricket-game>                                                                                                                                     |
| <https://www.news18.com/news/business/cryptocurrency/worlds-first-nft-cricket-game-is-here-all-you-need-to-know-4901660.html>                                                                                                     |
| <https://www.outlookindia.com/business/amitabh-bachchan-pays-over-rs-1-crore-as-gst-on-nft-sale-after-notice-bitcoin-falls-news-188218>                                                                                           |
| <https://www.cnbctv18.com/startup/startup-digest-babychakra-acquires-tinystep-meesho-launches-integrated-e-commerce-app-guardianlink-launches-nft-cricket-game--crypto-investor-katie-haun-raises-15bn-for-new-fund-12923142.htm> |
| <https://hindi.gadgets360.com/cryptocurrency/guardianlink-is-launching-first-play-to-earn-nft-game-guardianlink-nft-news-2839332>                                                                                                 |
| <https://ndtv.in/cryptocurrency/guardianlink-is-launching-first-play-to-earn-nft-game-guardianlink-nft-2839335>                                                                                                                   |
| <https://twitter.com/business_today/status/1506586583801434114?t=NbbXiS07MGhMWRAgkji3Eg&s=08>                                                                                                                                     |
| <https://twitter.com/livemint/status/1506561708109996033?s=20&t=pDxQGzoXHqZFWDJr143NZg>                                                                                                                                           |
| <http://bwdisrupt.businessworld.in/article/GuardianLink-Enters-NFT-Gaming-Space-With-P2E-Cricket-Game-/24-03-2022-423588/>                                                                                                        |
| <https://digihunt.in/2022/03/23/worlds-first-play-to-earn-nft-cricket-game-to-launch-soon-by-guardianlink/>                                                                                                                       |
| <https://tickernews.co/guardianlink-launches-world-first-cricket-nft-game/>                                                                                                                                                       |
| <https://techilive.in/guardianlink-launches-worlds-first-nft-cricket-game-aims-metaverse-for-cricket/>                                                                                                                            |
| <https://www.animationxpress.com/games/guardianlink-launches-worlds-first-nft-cricket-game/>                                                                                                                                      |
| <https://www.apnnews.com/guardianlink-enters-the-nft-gaming-space-by-launching-the-worlds-first-p2e-cricket-game-on-jump-trade/>                                                                                                  |
| <http://businessnewsthisweek.com/business/guardianlink-enters-the-nft-gaming-space-by-launching-the-worlds-first-p2e-cricket-game-on-jump-trade/>                                                                                 |
| <https://www.fmlive.in/guardianlink-enters-the-nft-gaming-space-by-launching-the-worlds-first-p2e-cricket-game-on-jump-trade/>                                                                                                    |
| <http://mediabulletins.com/business/guardianlink-enters-the-nft-gaming-space-by-launching-the-worlds-first-p2e-cricket-game-on-jump-trade/>                                                                                       |
| <https://contentmediasolution.com/business/guardianlink-enters-the-nft-gaming-space-by-launching-the-worlds-first-p2e-cricket-game-on-jump-trade/>                                                                                |
| <https://onlinemediacafe.com/business/guardianlink-enters-the-nft-gaming-space-by-launching-the-worlds-first-p2e-cricket-game-on-jump-trade/>                                                                                     |


# Disclaimer

NFTs are an unregulated digital asset and subject to market risk. All investments are subjected to price fluctuation risk.&#x20;

GuardianLink and Jump.trade do not guarantee any assured returns or profit.&#x20;

Terms and Conditions of the marketplace apply.


